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117 lines (96 loc) · 3.47 KB
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using System;
using ScriptEngine.Compiler;
using ScriptEngine.Environment;
using ScriptEngine.Machine;
using ScriptEngine.Machine.Contexts;
namespace ScriptEngine
{
public class ScriptingEngine : IDisposable
{
private MachineInstance _machine = new MachineInstance();
private ScriptSourceFactory _scriptFactory;
private AttachedScriptsFactory _attachedScriptsFactory;
private CompilerContext _symbolsContext;
public ScriptingEngine()
{
TypeManager.Initialize(new StandartTypeManager());
GlobalsManager.Reset();
ContextDiscoverer.DiscoverClasses(System.Reflection.Assembly.GetExecutingAssembly());
_scriptFactory = new ScriptSourceFactory();
}
public void AttachAssembly(System.Reflection.Assembly asm)
{
ContextDiscoverer.DiscoverClasses(asm);
}
public void AttachAssembly(System.Reflection.Assembly asm, RuntimeEnvironment globalEnvironment)
{
ContextDiscoverer.DiscoverClasses(asm);
ContextDiscoverer.DiscoverGlobalContexts(globalEnvironment, asm);
}
public void Initialize(RuntimeEnvironment environment)
{
_symbolsContext = environment.SymbolsContext;
foreach (var item in environment.AttachedContexts)
{
_machine.AttachContext(item, false);
}
_attachedScriptsFactory = new AttachedScriptsFactory(this);
AttachedScriptsFactory.SetInstance(_attachedScriptsFactory);
}
public ICodeSourceFactory Loader
{
get
{
return _scriptFactory;
}
}
public CompilerService GetCompilerService()
{
return new CompilerService(_symbolsContext);
}
public LoadedModuleHandle LoadModuleImage(ScriptModuleHandle moduleImage)
{
var handle = new LoadedModuleHandle();
handle.Module = new LoadedModule(moduleImage.Module);
return handle;
}
internal IRuntimeContextInstance NewObject(LoadedModule module)
{
var scriptContext = new Machine.Contexts.UserScriptContextInstance(module, "Сценарий");
scriptContext.AddProperty("ЭтотОбъект", scriptContext);
scriptContext.InitOwnData();
InitializeSDO(scriptContext);
return scriptContext;
}
public IRuntimeContextInstance NewObject(LoadedModuleHandle module)
{
return NewObject(module.Module);
}
public void InitializeSDO(ScriptDrivenObject sdo)
{
sdo.Initialize(_machine);
}
public void ExecuteModule(LoadedModuleHandle module)
{
var scriptContext = new Machine.Contexts.UserScriptContextInstance(module.Module);
InitializeSDO(scriptContext);
}
public MachineInstance Machine
{
get { return _machine; }
}
public AttachedScriptsFactory AttachedScriptsFactory
{
get
{
return _attachedScriptsFactory;
}
}
#region IDisposable Members
public void Dispose()
{
AttachedScriptsFactory.Dispose();
}
#endregion
}
}