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------------------------------------
Buffer
|
------------------------------------
#
是一个抽象类
#
子抽象类
ByteBuffer
CharBuffer
DoubleBuffer
FloatBuffer
IntBuffer
LongBuffer
ShortBuffer
#
构建方式
*
使用子抽象类的静态方法构建
ByteBuffer
buf
=
ByteBuffer
.
allocate
(
48
);
//分配48字节capacity的ByteBuffer。
CharBuffer
buf
=
CharBuffer
.
allocate
(
1024
);
//分配1024字节capacity的CharBuffer。
------------------------------------
Buffer
属性
|
------------------------------------
#
capacity
,
position
,
limit
#
缓冲区本质上是一块可以写入数据
,
然后可以从中读取数据的内存
。
这块内存被包装成NIO
Buffer对象
,
并提供了一组方法
,
用来方便的访问该块内存
。
#
为了理解Buffer的工作原理
,
需要熟悉它的三个属性
:
capacity
position
limit
#
capacity
*
作为一个内存块
,
Buffer有一个固定的大小值
,
也叫
"capacity"
.
你只能往里写capacity个byte
、
long
,
char等类型
。
*
一旦Buffer满了
,
需要将其清空
(
'通过读数据或者清除数据'
)
才能继续写数据往里写数据
。
*
'开辟的内存大小'
#
position
*
当你写数据到Buffer中时
,
position表示当前的位置
。
初始的position值为0
.
当一个byte
、
long等数据写到Buffer后
,
position会向前移动到下一个可插入数据的Buffer单元
。
*
position最大可为capacity
–
1.
*
'指针位置'
#
limit
*
在写模式下
,
Buffer的limit表示你最多能往Buffer里写多少数据
。
写模式下
,
limit等于Buffer的capacity
。
*
当切换Buffer到读模式时
,
limit会被设置成写模式下的position值
。
也就是说
,
也就是说可以读取到多少数据
*
'写的时候表示,可以写多少数据'
*
'读的是hi表示,可以读多少数据'
------------------------------------
Buffer
接口方法
|
------------------------------------
Object
array
();
int
arrayOffset
();
int
capacity
();
Buffer
clear
();
Buffer
flip
();
boolean
hasArray
();
boolean
hasRemaining
();
boolean
isDirect
();
boolean
isReadOnly
();
int
limit
();
Buffer
limit
(
int
newLimit
);
Buffer
mark
();
int
position
();
Buffer
position
(
int
newPosition
);
int
remaining
();
Buffer
reset
();
Buffer
rewind
();
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