Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Rebuild one permanent warwalker through modular parts, mounted weapons, automated servicing, gemstone builds, milestone choices, infinite calibration, and legendary salvage.
Mods introducing new content into the game.
Turn gold into an industrial economy. Refine ore, mint coins, restore the Grand Exchange, fund expeditions, socket gems, and power advanced machines with currency.
Mods introducing new content into the game.
⛏️ Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have only 30 seconds to place lights before the darkness becomes dangerous.
Mods introducing new content into the game.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Translations for other mods.
Creates toggleable, color-coded kingdom territory on the map. Each valid building claims a 5x5 chunk area, adjoining chunks share one clean outer border, territory labels stay centered and scale with zone size, and a correctly alpha-blended subtle fill uses colors supplied by Nexus Kingdom Names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Safely adds player-selected kingdom/faction names to official Oarc Multiplayer Spawn 2.1.24 without replacing OARC. Designed for new separate-team spawns and shared kingdoms.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A bingo / quest scenario map created for LAN@Ordbogen / BornHack. Best played with a host with a microphone to make announcements and keep the pace.
Scenarios, maps, and puzzles.
Extends and overhauls Factorio's burner phase. Use realistic oil and coal processes to create advanced products. Functions as the core and library for the rest of the pY mods.
Large total conversion mods.
Adds a custom Electric Mining Drill for which mining speed, area size and module slots can be configured. Energy use, pollution rate - and optionally recipe ingredient cost - scale with mining speed to somewhat preserve game balance. Has support for custom ore categories.
Mods introducing new content into the game.
Planet hoppers are miniature rockets that can travel directly between planets, but can only carry players.
Mods introducing new content into the game.
Adds a compact, toggleable unlimited-score kingdom leaderboard with science-pack milestone announcements. Designed for Nexus Kingdoms with official OARC and Nexus Kingdom Names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides Power Armor (and construction bots) from the beginning. Don't lose it!
Small changes concerning balance, gameplay, or graphics.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new planet, Tenebris, a dark planet enshrouded in a thick acidic atmosphere. Fork of Big_J's Tenebris mod with several QOL features.
Mods introducing new content into the game.
Changes research costs gradually by doubling the cost with every additional science pack. Cost multiplier 2^(n-1).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a configurable 4x4 accumulator 24x more potent the normal one (and 6 times more space efficient)
Mods introducing new content into the game.