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Full Game Collection

Blast your way through the skies in this first-person action platformer!
Platformer

Performed as a Technical Designer/Gameplay Programmer and helped direct this project with a team size that fluctuated between 10-15 part time contributors at a time. This was originally a school project that was iterated on further into a more polished demo.

Battle possessed clocks as everyone's life counts down in this roguelike creature collector!
Play in browser

CHRONOKEEPER was a project made in four days as a part of the GTMK 2026 game jam. I was the primary programmer and designer on the project, as well as a contributor of some of the sprite art.

Build an ecosystem and discover new forms of alien life in this idle-management simulator.
Simulation
Play in browser

Worked as the primary engineer and UX designer in a 3-man team for this idle-management game developed in Phaser 3 over ~6 weeks.

Prototype for a competitive physics-based cooking game.

A prototype for a competitive cooking game developed in Unity that I did engineering and design work for.

An adventure-style adaptation of the 1964 film.
Adventure
Play in browser

An adaptation of a film into an adventure game independently developed in Phaser 3 in about 3 weeks.

Escape your pursuers and crack some corporate skulls in this endless runner!
Action
Play in browser

An endless runner independently developed in Phaser 3 in 2 weeks. 

A reimagining of the 1978 shooting-gallery classic Rocket Patrol!
Shooter
Play in browser

Modification of Rocket Patrol independently developed in Phaser 3 in a week.

Escape!
Simulation
Play in browser

Worked multiple roles in developing this short two-level game with two team members in about 3 weeks.

Collect all the Dung to form the Ultimate Dung Ball
Puzzle
Play in browser

Worked in a 4 man team as a programmer in creating this short 15-30 second minigame in 48 hours for GDA's Microgame Jam.