Performed as a Technical Designer/Gameplay Programmer and helped direct this project with a team size that fluctuated between 10-15 part time contributors at a time. This was originally a school project that was iterated on further into a more polished demo.
CHRONOKEEPER was a project made in four days as a part of the GTMK 2026 game jam. I was the primary programmer and designer on the project, as well as a contributor of some of the sprite art.
Worked as the primary engineer and UX designer in a 3-man team for this idle-management game developed in Phaser 3 over ~6 weeks.
A prototype for a competitive cooking game developed in Unity that I did engineering and design work for.
An adaptation of a film into an adventure game independently developed in Phaser 3 in about 3 weeks.
An endless runner independently developed in Phaser 3 in 2 weeks.
Modification of Rocket Patrol independently developed in Phaser 3 in a week.
Worked multiple roles in developing this short two-level game with two team members in about 3 weeks.
Worked in a 4 man team as a programmer in creating this short 15-30 second minigame in 48 hours for GDA's Microgame Jam.