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Tetris.java
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320 lines (283 loc) · 7.2 KB
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package zctech88.com;
/**
*@author Zacky E-mail:[email protected]
*@version Time:Aug 23, 20161:36:07 PM
**/
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.*;
import javax.swing.Timer;
public class Tetris extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
public Tetris() {
Tetrisblok a = new Tetrisblok();
addKeyListener(a);
add(a);
}
public static void main(String[] args) {
Tetris frame = new Tetris();
JMenuBar menu = new JMenuBar();
frame.setJMenuBar(menu);
JMenu game = new JMenu("Game");
menu.add(game);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(220, 275);
frame.setTitle("Tetris");
frame.setVisible(true);
frame.setResizable(false);
}
}
class Tetrisblok extends JPanel implements KeyListener {
private static final long serialVersionUID = 1L;
// blockType represents blockType
// turnState represents turnState
private int blockType;
private int score = 0;
private int turnState;
private int x;
private int y;
private int i = 0;
int j = 0;
int flag = 0;
//define the block area
int[][] map = new int[13][23];
//define the shapes of block,the area is 4*4,each line define one type.
private final int shapes[][][] = new int[][][] {
// i
{ { 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0 } },
// s
{ { 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } },
// z
{ { 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 } },
// j
{ { 0, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// o
{ { 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// l
{ { 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 } },
// t
{ { 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 },
{ 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0 } } };
//generate new block
public void newblock() {
blockType = (int) (Math.random() * 1000) % 7;
turnState = (int) (Math.random() * 1000) % 4;
x = 4;
y = 0;
if (gameover(x, y) == 1) {
newmap();
drawwall();
score = 0;
JOptionPane.showMessageDialog(null, "GAME OVER");
}
}
//create wall
public void drawwall() {
for (i = 0; i < 12; i++) {
map[i][21] = 2;
}
for (j = 0; j < 22; j++) {
map[11][j] = 2;
map[0][j] = 2;
}
}
//create game area
public void newmap() {
for (i = 0; i < 12; i++) {
for (j = 0; j < 22; j++) {
map[i][j] = 0;
}
}
}
Tetrisblok() {
newblock();
newmap();
drawwall();
Timer timer = new Timer(1000, new TimerListener());
timer.start();
}
//rotate block
public void turn() {
int tempturnState = turnState;
turnState = (turnState + 1) % 4;
if (blow(x, y, blockType, turnState) == 1) {
}
if (blow(x, y, blockType, turnState) == 0) {
turnState = tempturnState;
}
repaint();
}
//move to left
public void left() {
if (blow(x - 1, y, blockType, turnState) == 1) {
x = x - 1;
}
;
repaint();
}
// move to right
public void right() {
if (blow(x + 1, y, blockType, turnState) == 1) {
x = x + 1;
}
;
repaint();
}
// accelerate down
public void down() {
if (blow(x, y + 1, blockType, turnState) == 1) {
y = y + 1;
delline();
}
;
if (blow(x, y + 1, blockType, turnState) == 0) {
add(x, y, blockType, turnState);
newblock();
delline();
}
;
repaint();
}
//true or false
public int blow(int x, int y, int blockType, int turnState) {
for (int a = 0; a < 4; a++) {
for (int b = 0; b < 4; b++) {
if (((shapes[blockType][turnState][a * 4 + b] == 1) && (map[x
+ b + 1][y + a] == 1))
|| ((shapes[blockType][turnState][a * 4 + b] == 1) && (map[x
+ b + 1][y + a] == 2))) {
return 0;
}
}
}
return 1;
}
// delete line
public void delline() {
int c = 0;
for (int b = 0; b < 22; b++) {
for (int a = 0; a < 12; a++) {
if (map[a][b] == 1) {
c = c + 1;
if (c == 10) {
score += 10;
for (int d = b; d > 0; d--) {
for (int e = 0; e < 11; e++) {
map[e][d] = map[e][d - 1];
}
}
}
}
}
c = 0;
}
}
//game over
public int gameover(int x, int y) {
if (blow(x, y, blockType, turnState) == 0) {
return 1;
}
return 0;
}
// add current state into map
public void add(int x, int y, int blockType, int turnState) {
int j = 0;
for (int a = 0; a < 4; a++) {
for (int b = 0; b < 4; b++) {
if (map[x + b + 1][y + a] == 0) {
map[x + b + 1][y + a] = shapes[blockType][turnState][j];
}
;
j++;
}
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (j = 0; j < 16; j++) {
if (shapes[blockType][turnState][j] == 1) {
g.fillRect((j % 4 + x + 1) * 10, (j / 4 + y) * 10, 10, 10);
}
}
for (j = 0; j < 22; j++) {
for (i = 0; i < 12; i++) {
if (map[i][j] == 1) {
g.fillRect(i * 10, j * 10, 10, 10);
}
if (map[i][j] == 2) {
g.drawRect(i * 10, j * 10, 10, 10);
}
}
}
g.drawString("score=" + score, 125, 10);
}
// Keyboard listener
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_DOWN:
down();
break;
case KeyEvent.VK_UP:
turn();
break;
case KeyEvent.VK_RIGHT:
right();
break;
case KeyEvent.VK_LEFT:
left();
break;
}
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
}
// Timer listener
class TimerListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
repaint();
if (blow(x, y + 1, blockType, turnState) == 1) {
y = y + 1;
delline();
}
;
if (blow(x, y + 1, blockType, turnState) == 0) {
if (flag == 1) {
add(x, y, blockType, turnState);
delline();
newblock();
flag = 0;
}
flag = 1;
}
;
}
}
}