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Copy pathclient.cpp
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114 lines (100 loc) · 2.44 KB
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#ifdef _WIN32
#define _WIN32_WINNT 0x0A00
#endif
#include "net_common/net_client.hpp"
#include <iostream>
enum class CustomMsgType : uint32_t
{
ServerAccept,
ServerValidated,
ServerDeny,
ServerPing,
MessageAll,
ServerMessage,
};
class CustomClient : public net::client_interface<CustomMsgType>
{
public:
void PingServer()
{
net::message<CustomMsgType> msg;
msg.header.id = CustomMsgType::ServerPing;
// 发送报文的时间
std::chrono::system_clock::time_point timeNow = std::chrono::system_clock::now();
msg << timeNow;
Send(msg);
}
void MessageAll()
{
net::message<CustomMsgType> msg;
msg.header.id = CustomMsgType::MessageAll;
Send(msg);
}
};
int main()
{
CustomClient c;
c.Connect("127.0.0.1", 5050);
std::cout << "Press 1: Ping Server" << std::endl;
std::cout << "Press 2: Send Hello to All Other Clients" << std::endl;
std::cout << "Press 3: Exit" << std::endl;
int command = 0;
int exit = false;
std::thread t([&]()
{while (!exit)
{
std::cin >> command;
} });
while (!exit)
{
if (c.IsConnected())
{
if (command == 1)
c.PingServer();
if (command == 2)
c.MessageAll();
if (command == 3)
exit = true;
command = 0;
if (!c.InComing().empty())
{
auto msg = c.InComing().pop_front().msg;
switch (msg.header.id)
{
case CustomMsgType::ServerAccept:
{
std::cout << "Server accepted" << std::endl;
break;
}
case CustomMsgType::ServerValidated:
{
std::cout << "Server validated" << std::endl;
break;
}
case CustomMsgType::ServerDeny:
{
std::cout << "Server denied" << std::endl;
break;
}
case CustomMsgType::ServerPing:
{
std::chrono::system_clock::time_point timeNow = std::chrono::system_clock::now();
std::chrono::system_clock::time_point timeLast;
msg >> timeLast;
std::cout << "Server ping: " << std::chrono::duration<double>(timeNow - timeLast).count() << std::endl;
break;
}
case CustomMsgType::ServerMessage:
{
uint32_t clientId;
msg >> clientId;
std::cout << "Hello from [" << clientId << "]" << std::endl;
}
}
}
}
}
if (t.joinable())
t.join();
return 0;
}