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package lbtech.obj;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.serialization.ClassResolvers;
import io.netty.handler.codec.serialization.ObjectDecoder;
import io.netty.handler.codec.serialization.ObjectEncoder;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;
import io.netty.handler.timeout.IdleStateHandler;
import java.util.Date;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import java.util.concurrent.TimeUnit;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Netty 服务端代码
*
*/
public class NioServer {
/**
* 日志对象
*/
protected static Logger logger = LoggerFactory.getLogger(NioServer.class);
private static int port = 9999;
public static void main(String args[]) {
// Server服务启动器
ServerBootstrap bootstrap = new ServerBootstrap();
EventLoopGroup bossGroup = new NioEventLoopGroup(); // (1)
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
bootstrap.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
//可以在socket接上来的时候添加很多指定义逻辑
//添加对象解码器 负责对序列化POJO对象进行解码 设置对象序列化最大长度为1M 防止内存溢出
//设置线程安全的WeakReferenceMap对类加载器进行缓存 支持多线程并发访问 防止内存溢出
ch.pipeline().addLast(new ObjectDecoder(1024*1024,ClassResolvers.weakCachingConcurrentResolver(this.getClass().getClassLoader())));
//添加对象编码器 在服务器对外发送消息的时候自动将实现序列化的POJO对象编码
ch.pipeline().addLast(new ObjectEncoder());
ch.pipeline().addLast("ping", new IdleStateHandler(25, 15, 10,TimeUnit.SECONDS));
ch.pipeline().addLast(new NioServerHandler());
}
}).option(ChannelOption.SO_BACKLOG, 128)
.childOption(ChannelOption.SO_KEEPALIVE, true); // (6)
// Bind and start to accept incoming connections.
ChannelFuture future = bootstrap.bind(port).sync();
logger.info("server started ,listen {}" ,port);
// Wait until the server socket is closed.
// In this example, this does not happen, but you can do that to gracefully
// shut down your server. 调用实现优雅关机
future.channel().closeFuture().sync();
} catch (InterruptedException e) {
e.printStackTrace();
} finally {
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
}
}
}