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1894 lines (1662 loc) · 78.1 KB
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// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace Microsoft.FSharp.Collections
#nowarn "52" // The value has been copied to ensure the original is not mutated by this operation
open System
open System.Diagnostics
open System.Collections
open System.Collections.Generic
open Microsoft.FSharp.Core
open Microsoft.FSharp.Core.LanguagePrimitives.IntrinsicOperators
open Microsoft.FSharp.Core.Operators
open Microsoft.FSharp.Control
open Microsoft.FSharp.Collections
open Microsoft.FSharp.Primitives.Basics
module IEnumerator =
let noReset() = raise (new System.NotSupportedException(SR.GetString(SR.resetNotSupported)))
let notStarted() = raise (new System.InvalidOperationException(SR.GetString(SR.enumerationNotStarted)))
let alreadyFinished() = raise (new System.InvalidOperationException(SR.GetString(SR.enumerationAlreadyFinished)))
let check started = if not started then notStarted()
let dispose (r : System.IDisposable) = r.Dispose()
let cast (e : IEnumerator) : IEnumerator<'T> =
{ new IEnumerator<'T> with
member x.Current = unbox<'T> e.Current
interface IEnumerator with
member x.Current = unbox<'T> e.Current :> obj
member x.MoveNext() = e.MoveNext()
member x.Reset() = noReset()
interface System.IDisposable with
member x.Dispose() =
match e with
| :? System.IDisposable as e -> e.Dispose()
| _ -> () }
/// A concrete implementation of an enumerator that returns no values
[<Sealed>]
type EmptyEnumerator<'T>() =
let mutable started = false
interface IEnumerator<'T> with
member x.Current =
check started;
(alreadyFinished() : 'T)
interface System.Collections.IEnumerator with
member x.Current =
check started;
(alreadyFinished() : obj)
member x.MoveNext() =
if not started then started <- true;
false
member x.Reset() = noReset()
interface System.IDisposable with
member x.Dispose() = ()
let Empty<'T> () = (new EmptyEnumerator<'T>() :> IEnumerator<'T>)
let rec tryItem index (e : IEnumerator<'T>) =
if not (e.MoveNext()) then None
elif index = 0 then Some(e.Current)
else tryItem (index-1) e
let rec nth index (e : IEnumerator<'T>) =
if not (e.MoveNext()) then invalidArg "index" (SR.GetString(SR.notEnoughElements))
if index = 0 then e.Current
else nth (index-1) e
[<NoEquality; NoComparison>]
type MapEnumeratorState =
| NotStarted
| InProcess
| Finished
[<AbstractClass>]
type MapEnumerator<'T> () =
let mutable state = NotStarted
[<DefaultValue(false)>]
val mutable private curr : 'T
member this.GetCurrent () =
match state with
| NotStarted -> notStarted()
| Finished -> alreadyFinished()
| InProcess -> ()
this.curr
abstract DoMoveNext : byref<'T> -> bool
abstract Dispose : unit -> unit
interface IEnumerator<'T> with
member this.Current = this.GetCurrent()
interface IEnumerator with
member this.Current = box(this.GetCurrent())
member this.MoveNext () =
state <- InProcess
if this.DoMoveNext(&this.curr) then
true
else
state <- Finished
false
member this.Reset() = noReset()
interface System.IDisposable with
member this.Dispose() = this.Dispose()
let map f (e : IEnumerator<_>) : IEnumerator<_>=
upcast
{ new MapEnumerator<_>() with
member this.DoMoveNext (curr : byref<_>) =
if e.MoveNext() then
curr <- (f e.Current)
true
else
false
member this.Dispose() = e.Dispose()
}
let mapi f (e : IEnumerator<_>) : IEnumerator<_> =
let f = OptimizedClosures.FSharpFunc<_,_,_>.Adapt(f)
let i = ref (-1)
upcast
{ new MapEnumerator<_>() with
member this.DoMoveNext curr =
i := !i + 1
if e.MoveNext() then
curr <- f.Invoke(!i, e.Current)
true
else
false
member this.Dispose() = e.Dispose()
}
let map2 f (e1 : IEnumerator<_>) (e2 : IEnumerator<_>) : IEnumerator<_>=
let f = OptimizedClosures.FSharpFunc<_,_,_>.Adapt(f)
upcast
{ new MapEnumerator<_>() with
member this.DoMoveNext curr =
let n1 = e1.MoveNext()
let n2 = e2.MoveNext()
if n1 && n2 then
curr <- f.Invoke(e1.Current, e2.Current)
true
else
false
member this.Dispose() =
try
e1.Dispose()
finally
e2.Dispose()
}
let mapi2 f (e1 : IEnumerator<_>) (e2 : IEnumerator<_>) : IEnumerator<_> =
let f = OptimizedClosures.FSharpFunc<_,_,_,_>.Adapt(f)
let i = ref (-1)
upcast
{ new MapEnumerator<_>() with
member this.DoMoveNext curr =
i := !i + 1
if (e1.MoveNext() && e2.MoveNext()) then
curr <- f.Invoke(!i, e1.Current, e2.Current)
true
else
false
member this.Dispose() =
try
e1.Dispose()
finally
e2.Dispose()
}
let map3 f (e1 : IEnumerator<_>) (e2 : IEnumerator<_>) (e3 : IEnumerator<_>) : IEnumerator<_> =
let f = OptimizedClosures.FSharpFunc<_,_,_,_>.Adapt(f)
upcast
{ new MapEnumerator<_>() with
member this.DoMoveNext curr =
let n1 = e1.MoveNext()
let n2 = e2.MoveNext()
let n3 = e3.MoveNext()
if n1 && n2 && n3 then
curr <- f.Invoke(e1.Current, e2.Current, e3.Current)
true
else
false
member this.Dispose() =
try
e1.Dispose()
finally
try
e2.Dispose()
finally
e3.Dispose()
}
let choose f (e : IEnumerator<'T>) =
let started = ref false
let curr = ref None
let get() = check !started; (match !curr with None -> alreadyFinished() | Some x -> x)
{ new IEnumerator<'U> with
member x.Current = get()
interface IEnumerator with
member x.Current = box (get())
member x.MoveNext() =
if not !started then started := true;
curr := None;
while ((!curr).IsNone && e.MoveNext()) do
curr := f e.Current;
Option.isSome !curr
member x.Reset() = noReset()
interface System.IDisposable with
member x.Dispose() = e.Dispose() }
let filter f (e : IEnumerator<'T>) =
let started = ref false
let this =
{ new IEnumerator<'T> with
member x.Current = check !started; e.Current
interface IEnumerator with
member x.Current = check !started; box e.Current
member x.MoveNext() =
let rec next() =
if not !started then started := true;
e.MoveNext() && (f e.Current || next())
next()
member x.Reset() = noReset()
interface System.IDisposable with
member x.Dispose() = e.Dispose() }
this
let unfold f x : IEnumerator<_> =
let state = ref x
upcast
{ new MapEnumerator<_>() with
member this.DoMoveNext curr =
match f !state with
| None -> false
| Some(r,s) ->
curr <- r
state := s
true
member this.Dispose() = ()
}
let upto lastOption f =
match lastOption with
| Some b when b<0 -> Empty() // a request for -ve length returns empty sequence
| _ ->
let unstarted = -1 // index value means unstarted (and no valid index)
let completed = -2 // index value means completed (and no valid index)
let unreachable = -3 // index is unreachable from 0,1,2,3,...
let finalIndex = match lastOption with
| Some b -> b // here b>=0, a valid end value.
| None -> unreachable // run "forever", well as far as Int32.MaxValue since indexing with a bounded type.
// The Current value for a valid index is "f i".
// Lazy<_> values are used as caches, to store either the result or an exception if thrown.
// These "Lazy<_>" caches are created only on the first call to current and forced immediately.
// The lazy creation of the cache nodes means enumerations that skip many Current values are not delayed by GC.
// For example, the full enumeration of Seq.initInfinite in the tests.
// state
let index = ref unstarted
// a Lazy node to cache the result/exception
let current = ref (Unchecked.defaultof<_>)
let setIndex i = index := i; current := (Unchecked.defaultof<_>) // cache node unprimed, initialised on demand.
let getCurrent() =
if !index = unstarted then notStarted()
if !index = completed then alreadyFinished()
match box !current with
| null -> current := Lazy<_>.Create(fun () -> f !index);
| _ -> ()
// forced or re-forced immediately.
(!current).Force()
{ new IEnumerator<'U> with
member x.Current = getCurrent()
interface IEnumerator with
member x.Current = box (getCurrent())
member x.MoveNext() =
if !index = completed then
false
elif !index = unstarted then
setIndex 0
true
else (
if !index = System.Int32.MaxValue then raise <| System.InvalidOperationException (SR.GetString(SR.enumerationPastIntMaxValue))
if !index = finalIndex then
false
else
setIndex (!index + 1)
true
)
member self.Reset() = noReset()
interface System.IDisposable with
member x.Dispose() = () }
let readAndClear r =
lock r (fun () -> match !r with None -> None | Some _ as res -> r := None; res)
let generateWhileSome openf compute closef : IEnumerator<'U> =
let started = ref false
let curr = ref None
let state = ref (Some(openf()))
let getCurr() =
check !started;
match !curr with None -> alreadyFinished() | Some x -> x
let start() = if not !started then (started := true)
let dispose() = readAndClear state |> Option.iter closef
let finish() = (try dispose() finally curr := None)
{ new IEnumerator<'U> with
member x.Current = getCurr()
interface IEnumerator with
member x.Current = box (getCurr())
member x.MoveNext() =
start();
match !state with
| None -> false (* we started, then reached the end, then got another MoveNext *)
| Some s ->
match (try compute s with e -> finish(); reraise()) with
| None -> finish(); false
| Some _ as x -> curr := x; true
member x.Reset() = noReset()
interface System.IDisposable with
member x.Dispose() = dispose() }
[<Sealed>]
type ArrayEnumerator<'T>(arr: 'T array) =
let mutable curr = -1
let mutable len = arr.Length
member x.Get() =
if curr >= 0 then
if curr >= len then alreadyFinished()
else arr.[curr]
else
notStarted()
interface IEnumerator<'T> with
member x.Current = x.Get()
interface System.Collections.IEnumerator with
member x.MoveNext() =
if curr >= len then false
else
curr <- curr + 1;
(curr < len)
member x.Current = box(x.Get())
member x.Reset() = noReset()
interface System.IDisposable with
member x.Dispose() = ()
let ofArray arr = (new ArrayEnumerator<'T>(arr) :> IEnumerator<'T>)
[<Sealed>]
type Singleton<'T>(v:'T) =
let mutable started = false
interface IEnumerator<'T> with
member x.Current = v
interface IEnumerator with
member x.Current = box v
member x.MoveNext() = if started then false else (started <- true; true)
member x.Reset() = noReset()
interface System.IDisposable with
member x.Dispose() = ()
let Singleton x = (new Singleton<'T>(x) :> IEnumerator<'T>)
let EnumerateThenFinally f (e : IEnumerator<'T>) =
{ new IEnumerator<'T> with
member x.Current = e.Current
interface IEnumerator with
member x.Current = (e :> IEnumerator).Current
member x.MoveNext() = e.MoveNext()
member x.Reset() = noReset()
interface System.IDisposable with
member x.Dispose() =
try
e.Dispose()
finally
f()
}
// Use generators for some implementations of IEnumerables.
//
module Generator =
open System.Collections
open System.Collections.Generic
[<NoEquality; NoComparison>]
type Step<'T> =
| Stop
| Yield of 'T
| Goto of Generator<'T>
and Generator<'T> =
abstract Apply: (unit -> Step<'T>)
abstract Disposer: (unit -> unit) option
let disposeG (g:Generator<'T>) =
match g.Disposer with
| None -> ()
| Some f -> f()
let appG (g:Generator<_>) =
//System.Console.WriteLine("{0}.appG", box g)
let res = g.Apply()
match res with
| Goto(next) ->
Goto(next)
| Yield _ ->
res
| Stop ->
//System.Console.WriteLine("appG: Stop")
disposeG g;
res
// Binding.
//
// We use a type definition to apply a local dynamic optimization.
// We automatically right-associate binding, i.e. push the continuations to the right.
// That is, bindG (bindG G1 cont1) cont2 --> bindG G1 (cont1 o cont2)
// This makes constructs such as the following linear rather than quadratic:
//
// let rec rwalk n = { if n > 0 then
// yield! rwalk (n-1)
// yield n }
type GenerateThen<'T>(g:Generator<'T>, cont : unit -> Generator<'T>) =
member self.Generator = g
member self.Cont = cont
interface Generator<'T> with
member x.Apply = (fun () ->
match appG g with
| Stop ->
// OK, move onto the generator given by the continuation
Goto(cont())
| Yield _ as res ->
res
| Goto next ->
Goto(GenerateThen<_>.Bind(next,cont)))
member x.Disposer =
g.Disposer
static member Bind (g:Generator<'T>, cont) =
match g with
| :? GenerateThen<'T> as g -> GenerateThen<_>.Bind(g.Generator,(fun () -> GenerateThen<_>.Bind (g.Cont(), cont)))
| g -> (new GenerateThen<'T>(g, cont) :> Generator<'T>)
let bindG g cont = GenerateThen<_>.Bind(g,cont)
//let emptyG () =
// { new Generator<_> with
// member x.Apply = (fun () -> Stop)
// member x.Disposer = None }
//
//let delayG f =
// { new Generator<_> with
// member x.Apply = fun () -> Goto(f())
// member x.Disposer = None }
//
//let useG (v: System.IDisposable) f =
// { new Generator<_> with
// member x.Apply = (fun () ->
// let g = f v in
// // We're leaving this generator but want to maintain the disposal on the target.
// // Hence chain it into the disposer of the target
// Goto(chainDisposeG v.Dispose g))
// member x.Disposer = Some (fun () -> v.Dispose()) }
//
//let yieldG (v:'T) =
// let yielded = ref false
// { new Generator<_> with
// member x.Apply = fun () -> if !yielded then Stop else (yielded := true; Yield(v))
// member x.Disposer = None }
//
//let rec whileG gd b = if gd() then bindG (b()) (fun () -> whileG gd b) else emptyG()
//
//let yieldThenG x b = bindG (yieldG x) b
//
//let forG (v: seq<'T>) f =
// let e = v.GetEnumerator() in
// whileG e.MoveNext (fun () -> f e.Current)
// Internal type. Drive an underlying generator. Crucially when the generator returns
// a new generator we simply update our current generator and continue. Thus the enumerator
// effectively acts as a reference cell holding the current generator. This means that
// infinite or large generation chains (e.g. caused by long sequences of append's, including
// possible delay loops) can be referenced via a single enumerator.
//
// A classic case where this arises in this sort of sequence expression:
// let rec data s = { yield s;
// yield! data (s + random()) }
//
// This translates to
// let rec data s = Seq.delay (fun () -> Seq.append (Seq.singleton s) (Seq.delay (fun () -> data (s+random()))))
//
// When you unwind through all the Seq, IEnumerator and Generator objects created,
// you get (data s).GetEnumerator being an "GenerateFromEnumerator(EnumeratorWrappingLazyGenerator(...))" for the append.
// After one element is yielded, we move on to the generator for the inner delay, which in turn
// comes back to be a "GenerateFromEnumerator(EnumeratorWrappingLazyGenerator(...))".
//
// Defined as a type so we can optimize Enumerator/Generator chains in enumerateFromLazyGenerator
// and GenerateFromEnumerator.
[<Sealed>]
type EnumeratorWrappingLazyGenerator<'T>(g:Generator<'T>) =
let mutable g = g
let mutable curr = None
let mutable finished = false
member e.Generator = g
interface IEnumerator<'T> with
member x.Current= match curr with Some(v) -> v | None -> raise <| System.InvalidOperationException (SR.GetString(SR.moveNextNotCalledOrFinished))
interface System.Collections.IEnumerator with
member x.Current = box (x :> IEnumerator<_>).Current
member x.MoveNext() =
not finished &&
(match appG g with
| Stop ->
curr <- None;
finished <- true;
false
| Yield(v) ->
curr <- Some(v);
true
| Goto(next) ->
(g <- next);
(x :> IEnumerator).MoveNext())
member x.Reset() = IEnumerator.noReset()
interface System.IDisposable with
member x.Dispose() =
if not finished then disposeG g
// Internal type, used to optimize Enumerator/Generator chains
type LazyGeneratorWrappingEnumerator<'T>(e:System.Collections.Generic.IEnumerator<'T>) =
member g.Enumerator = e
interface Generator<'T> with
member g.Apply = (fun () ->
if e.MoveNext() then
Yield(e.Current)
else
Stop)
member g.Disposer= Some(e.Dispose)
let EnumerateFromGenerator(g:Generator<'T>) =
match g with
| :? LazyGeneratorWrappingEnumerator<'T> as g -> g.Enumerator
| _ -> (new EnumeratorWrappingLazyGenerator<_>(g) :> System.Collections.Generic.IEnumerator<_>)
let GenerateFromEnumerator (e:System.Collections.Generic.IEnumerator<'T>) =
match e with
| :? EnumeratorWrappingLazyGenerator<'T> as e -> e.Generator
| _ -> (new LazyGeneratorWrappingEnumerator<'T>(e) :> Generator<'T>)
namespace Microsoft.FSharp.Core.CompilerServices
open System
open System.Diagnostics
open Microsoft.FSharp.Core
open Microsoft.FSharp.Core.LanguagePrimitives.IntrinsicOperators
open Microsoft.FSharp.Core.Operators
open Microsoft.FSharp.Control
open Microsoft.FSharp.Collections
open Microsoft.FSharp.Primitives.Basics
open System.Collections
open System.Collections.Generic
module RuntimeHelpers =
[<Struct; NoComparison; NoEquality>]
type internal StructBox<'T when 'T : equality>(value:'T) =
member x.Value = value
static member Comparer =
let gcomparer = HashIdentity.Structural<'T>
{ new IEqualityComparer<StructBox<'T>> with
member __.GetHashCode(v) = gcomparer.GetHashCode(v.Value)
member __.Equals(v1,v2) = gcomparer.Equals(v1.Value,v2.Value) }
let inline checkNonNull argName arg =
match box arg with
| null -> nullArg argName
| _ -> ()
let mkSeq f =
{ new IEnumerable<'U> with
member x.GetEnumerator() = f()
interface IEnumerable with
member x.GetEnumerator() = (f() :> IEnumerator) }
[<NoEquality; NoComparison>]
type EmptyEnumerable<'T> =
| EmptyEnumerable
interface IEnumerable<'T> with
member x.GetEnumerator() = IEnumerator.Empty<'T>()
interface IEnumerable with
member x.GetEnumerator() = (IEnumerator.Empty<'T>() :> IEnumerator)
let Generate openf compute closef =
mkSeq (fun () -> IEnumerator.generateWhileSome openf compute closef)
let GenerateUsing (openf : unit -> ('U :> System.IDisposable)) compute =
Generate openf compute (fun (s:'U) -> s.Dispose())
let EnumerateFromFunctions opener moveNext current =
Generate
opener
(fun x -> if moveNext x then Some(current x) else None)
(fun x -> match box(x) with :? System.IDisposable as id -> id.Dispose() | _ -> ())
// A family of enumerators that can have additional 'finally' actions added to the enumerator through
// the use of mutation. This is used to 'push' the disposal action for a 'use' into the next enumerator.
// For example,
// seq { use x = ...
// while ... }
// results in the 'while' loop giving an adjustable enumerator. This is then adjusted by adding the disposal action
// from the 'use' into the enumerator. This means that we avoid constructing a two-deep enumerator chain in this
// common case.
type IFinallyEnumerator =
abstract AppendFinallyAction : (unit -> unit) -> unit
/// A concrete implementation of IEnumerable that adds the given compensation to the "Dispose" chain of any
/// enumerators returned by the enumerable.
[<Sealed>]
type FinallyEnumerable<'T>(compensation: unit -> unit, restf: unit -> seq<'T>) =
interface IEnumerable<'T> with
member x.GetEnumerator() =
try
let ie = restf().GetEnumerator()
match ie with
| :? IFinallyEnumerator as a ->
a.AppendFinallyAction(compensation);
ie
| _ ->
IEnumerator.EnumerateThenFinally compensation ie
with e ->
compensation();
reraise()
interface IEnumerable with
member x.GetEnumerator() = ((x :> IEnumerable<'T>).GetEnumerator() :> IEnumerator)
/// An optimized object for concatenating a sequence of enumerables
[<Sealed>]
type ConcatEnumerator<'T,'U when 'U :> seq<'T>>(sources: seq<'U>) =
let mutable outerEnum = sources.GetEnumerator()
let mutable currInnerEnum = IEnumerator.Empty()
let mutable started = false
let mutable finished = false
let mutable compensations = []
[<DefaultValue(false)>] // false = unchecked
val mutable private currElement : 'T
member x.Finish() =
finished <- true
try
match currInnerEnum with
| null -> ()
| _ ->
try
currInnerEnum.Dispose()
finally
currInnerEnum <- null
finally
try
match outerEnum with
| null -> ()
| _ ->
try
outerEnum.Dispose()
finally
outerEnum <- null
finally
let rec iter comps =
match comps with
| [] -> ()
| h::t ->
try h() finally iter t
try
compensations |> List.rev |> iter
finally
compensations <- []
member x.GetCurrent() =
IEnumerator.check started;
if finished then IEnumerator.alreadyFinished() else x.currElement
interface IFinallyEnumerator with
member x.AppendFinallyAction(f) =
compensations <- f :: compensations
interface IEnumerator<'T> with
member x.Current = x.GetCurrent()
interface IEnumerator with
member x.Current = box (x.GetCurrent())
member x.MoveNext() =
if not started then (started <- true)
if finished then false
else
let rec takeInner () =
// check the inner list
if currInnerEnum.MoveNext() then
x.currElement <- currInnerEnum.Current;
true
else
// check the outer list
let rec takeOuter() =
if outerEnum.MoveNext() then
let ie = outerEnum.Current
// Optimization to detect the statically-allocated empty IEnumerables
match box ie with
| :? EmptyEnumerable<'T> ->
// This one is empty, just skip, don't call GetEnumerator, try again
takeOuter()
| _ ->
// OK, this one may not be empty.
// Don't forget to dispose of the enumerator for the inner list now we're done with it
currInnerEnum.Dispose();
currInnerEnum <- ie.GetEnumerator();
takeInner ()
else
// We're done
x.Finish()
false
takeOuter()
takeInner ()
member x.Reset() = IEnumerator.noReset()
interface System.IDisposable with
member x.Dispose() =
if not finished then
x.Finish()
let EnumerateUsing (resource : 'T :> System.IDisposable) (rest: 'T -> #seq<'U>) =
(FinallyEnumerable((fun () -> match box resource with null -> () | _ -> resource.Dispose()),
(fun () -> rest resource :> seq<_>)) :> seq<_>)
let mkConcatSeq (sources: seq<'U :> seq<'T>>) =
mkSeq (fun () -> new ConcatEnumerator<_,_>(sources) :> IEnumerator<'T>)
let EnumerateWhile (g : unit -> bool) (b: seq<'T>) : seq<'T> =
let started = ref false
let curr = ref None
let getCurr() =
IEnumerator.check !started;
match !curr with None -> IEnumerator.alreadyFinished() | Some x -> x
let start() = if not !started then (started := true)
let finish() = (curr := None)
mkConcatSeq
(mkSeq (fun () ->
{ new IEnumerator<_> with
member x.Current = getCurr()
interface IEnumerator with
member x.Current = box (getCurr())
member x.MoveNext() =
start();
let keepGoing = (try g() with e -> finish (); reraise ()) in
if keepGoing then
curr := Some(b); true
else
finish(); false
member x.Reset() = IEnumerator.noReset()
interface System.IDisposable with
member x.Dispose() = () }))
let EnumerateThenFinally (rest : seq<'T>) (compensation : unit -> unit) =
(FinallyEnumerable(compensation, (fun () -> rest)) :> seq<_>)
let CreateEvent (add : 'Delegate -> unit) (remove : 'Delegate -> unit) (create : (obj -> 'Args -> unit) -> 'Delegate ) :IEvent<'Delegate,'Args> =
// Note, we implement each interface explicitly: this works around a bug in the CLR
// implementation on CompactFramework 3.7, used on Windows Phone 7
{ new obj() with
member x.ToString() = "<published event>"
interface IEvent<'Delegate,'Args>
interface IDelegateEvent<'Delegate> with
member x.AddHandler(h) = add h
member x.RemoveHandler(h) = remove h
interface System.IObservable<'Args> with
member x.Subscribe(r:IObserver<'Args>) =
let h = create (fun _ args -> r.OnNext(args))
add h
{ new System.IDisposable with
member x.Dispose() = remove h } }
[<AbstractClass>]
type GeneratedSequenceBase<'T>() =
let mutable redirectTo : GeneratedSequenceBase<'T> = Unchecked.defaultof<_>
let mutable redirect : bool = false
abstract GetFreshEnumerator : unit -> IEnumerator<'T>
abstract GenerateNext : next:byref<IEnumerable<'T>> -> int // 0 = Stop, 1 = Yield, 2 = Goto
abstract Close: unit -> unit
abstract CheckClose: bool
abstract LastGenerated : 'T
member x.MoveNextImpl() =
let active =
if redirect then redirectTo
else x
let mutable target = null
match active.GenerateNext(&target) with
| 1 ->
true
| 2 ->
match target.GetEnumerator() with
| :? GeneratedSequenceBase<'T> as g when not active.CheckClose ->
redirectTo <- g
| e ->
redirectTo <-
{ new GeneratedSequenceBase<'T>() with
member x.GetFreshEnumerator() = e
member x.GenerateNext(_) = if e.MoveNext() then 1 else 0
member x.Close() = try e.Dispose() finally active.Close()
member x.CheckClose = true
member x.LastGenerated = e.Current }
redirect <- true
x.MoveNextImpl()
| _ (* 0 *) ->
false
interface IEnumerable<'T> with
member x.GetEnumerator() = x.GetFreshEnumerator()
interface IEnumerable with
member x.GetEnumerator() = (x.GetFreshEnumerator() :> IEnumerator);
interface IEnumerator<'T> with
member x.Current = if redirect then redirectTo.LastGenerated else x.LastGenerated
member x.Dispose() = if redirect then redirectTo.Close() else x.Close()
interface IEnumerator with
member x.Current = box (if redirect then redirectTo.LastGenerated else x.LastGenerated)
member x.MoveNext() = x.MoveNextImpl()
member x.Reset() = raise <| new System.NotSupportedException();
namespace Microsoft.FSharp.Collections
open System
open System.Diagnostics
open System.Collections
open System.Collections.Generic
open System.Reflection
open Microsoft.FSharp.Core
open Microsoft.FSharp.Core.LanguagePrimitives.IntrinsicOperators
open Microsoft.FSharp.Core.Operators
open Microsoft.FSharp.Core.CompilerServices
open Microsoft.FSharp.Control
open Microsoft.FSharp.Collections
open Microsoft.FSharp.Primitives.Basics
[<Sealed>]
type CachedSeq<'T>(cleanup,res:seq<'T>) =
interface System.IDisposable with
member x.Dispose() = cleanup()
interface System.Collections.Generic.IEnumerable<'T> with
member x.GetEnumerator() = res.GetEnumerator()
interface System.Collections.IEnumerable with
member x.GetEnumerator() = (res :> System.Collections.IEnumerable).GetEnumerator()
member obj.Clear() = cleanup()
[<RequireQualifiedAccess>]
[<CompilationRepresentation(CompilationRepresentationFlags.ModuleSuffix)>]
module Seq =
#if FX_NO_ICLONEABLE
open Microsoft.FSharp.Core.ICloneableExtensions
#else
#endif
open Microsoft.FSharp.Core.CompilerServices.RuntimeHelpers
let mkDelayedSeq (f: unit -> IEnumerable<'T>) = mkSeq (fun () -> f().GetEnumerator())
let mkUnfoldSeq f x = mkSeq (fun () -> IEnumerator.unfold f x)
let inline indexNotFound() = raise (new System.Collections.Generic.KeyNotFoundException(SR.GetString(SR.keyNotFoundAlt)))
[<CompiledName("Delay")>]
let delay f = mkDelayedSeq f
[<CompiledName("Unfold")>]
let unfold f x = mkUnfoldSeq f x
[<CompiledName("Empty")>]
let empty<'T> = (EmptyEnumerable :> seq<'T>)
[<CompiledName("InitializeInfinite")>]
let initInfinite f = mkSeq (fun () -> IEnumerator.upto None f)
[<CompiledName("Initialize")>]
let init count f =
if count < 0 then invalidArg "count" (SR.GetString(SR.inputMustBeNonNegative))
mkSeq (fun () -> IEnumerator.upto (Some (count-1)) f)
[<CompiledName("Iterate")>]
let iter f (source : seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
while e.MoveNext() do
f e.Current;
[<CompiledName("Item")>]
let item i (source : seq<'T>) =
checkNonNull "source" source
if i < 0 then invalidArg "index" (SR.GetString(SR.inputMustBeNonNegative))
use e = source.GetEnumerator()
IEnumerator.nth i e
[<CompiledName("TryItem")>]
let tryItem i (source : seq<'T>) =
checkNonNull "source" source
if i < 0 then None else
use e = source.GetEnumerator()
IEnumerator.tryItem i e
[<CompiledName("Get")>]
let nth i (source : seq<'T>) = item i source
[<CompiledName("IterateIndexed")>]
let iteri f (source : seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let f = OptimizedClosures.FSharpFunc<_,_,_>.Adapt(f)
let mutable i = 0
while e.MoveNext() do
f.Invoke(i, e.Current);
i <- i + 1;
[<CompiledName("Exists")>]
let exists f (source : seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let mutable state = false
while (not state && e.MoveNext()) do
state <- f e.Current
state
[<CompiledName("Contains")>]
let inline contains element (source : seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let mutable state = false
while (not state && e.MoveNext()) do
state <- element = e.Current
state
[<CompiledName("ForAll")>]
let forall f (source : seq<'T>) =
checkNonNull "source" source
use e = source.GetEnumerator()
let mutable state = true
while (state && e.MoveNext()) do
state <- f e.Current
state
[<CompiledName("Iterate2")>]
let iter2 f (source1 : seq<_>) (source2 : seq<_>) =
checkNonNull "source1" source1
checkNonNull "source2" source2
use e1 = source1.GetEnumerator()
use e2 = source2.GetEnumerator()
let f = OptimizedClosures.FSharpFunc<_,_,_>.Adapt(f)
while (e1.MoveNext() && e2.MoveNext()) do
f.Invoke(e1.Current, e2.Current);
[<CompiledName("IterateIndexed2")>]
let iteri2 f (source1 : seq<_>) (source2 : seq<_>) =
checkNonNull "source1" source1
checkNonNull "source2" source2
use e1 = source1.GetEnumerator()
use e2 = source2.GetEnumerator()
let f = OptimizedClosures.FSharpFunc<_,_,_,_>.Adapt(f)
let mutable i = 0
while (e1.MoveNext() && e2.MoveNext()) do
f.Invoke(i, e1.Current, e2.Current)
i <- i + 1
// Build an IEnumerble by wrapping/transforming iterators as they get generated.
let revamp f (ie : seq<_>) = mkSeq (fun () -> f (ie.GetEnumerator()))
let revamp2 f (ie1 : seq<_>) (source2 : seq<_>) =
mkSeq (fun () -> f (ie1.GetEnumerator()) (source2.GetEnumerator()))
let revamp3 f (ie1 : seq<_>) (source2 : seq<_>) (source3 : seq<_>) =
mkSeq (fun () -> f (ie1.GetEnumerator()) (source2.GetEnumerator()) (source3.GetEnumerator()))
[<CompiledName("Filter")>]
let filter f source =
checkNonNull "source" source
revamp (IEnumerator.filter f) source
[<CompiledName("Where")>]
let where f source = filter f source