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Copy pathSceneData.cpp
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179 lines (145 loc) · 3.42 KB
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/**
*
* @file SceneData.cpp
* @author Gaspard Kirira
*
* Copyright 2026, Gaspard Kirira.
* All rights reserved.
* https://github.com/vixcpp/game
*
* Use of this source code is governed by a MIT license
* that can be found in the LICENSE file.
*
* Vix.cpp
*
*/
#include <vix/game/SceneData.hpp>
#include <utility>
#include <vix/game/GameError.hpp>
#include <vix/json/convert.hpp>
namespace vix::game
{
vix::json::Json SceneData::to_json() const
{
vix::json::Json json = vix::json::Json::object();
json["id"] = id;
json["name"] = name;
json["loaded"] = loaded;
json["active"] = active;
return json;
}
GameResult<SceneData> SceneData::from_json(
const vix::json::Json &json)
{
if (!json.is_object())
{
return make_game_error(
GameErrorCode::ConfigInvalid,
"scene data json must be an object");
}
SceneData data;
data.id = vix::json::get_or<SceneId>(
json,
"id",
invalid_scene_id);
data.name = vix::json::get_or<std::string>(
json,
"name",
data.name);
data.loaded = vix::json::get_or<bool>(
json,
"loaded",
data.loaded);
data.active = vix::json::get_or<bool>(
json,
"active",
data.active);
auto valid = data.validate();
if (!valid)
{
return valid.error();
}
return data;
}
GameBoolResult SceneData::validate() const
{
if (name.empty())
{
return make_game_error(
GameErrorCode::ConfigInvalid,
"scene name cannot be empty");
}
return true;
}
vix::json::Json SceneFileData::to_json() const
{
vix::json::Json json = vix::json::Json::object();
json["version"] = version;
json["active_scene"] = active_scene;
vix::json::Json scene_array = vix::json::Json::array();
for (const auto &scene : scenes)
{
scene_array.push_back(scene.to_json());
}
json["scenes"] = std::move(scene_array);
return json;
}
GameResult<SceneFileData> SceneFileData::from_json(
const vix::json::Json &json)
{
if (!json.is_object())
{
return make_game_error(
GameErrorCode::ConfigInvalid,
"scene file json must be an object");
}
SceneFileData data;
data.version = vix::json::get_or<std::uint32_t>(
json,
"version",
data.version);
data.active_scene = vix::json::get_or<std::string>(
json,
"active_scene",
data.active_scene);
if (!json.contains("scenes") || !json["scenes"].is_array())
{
return make_game_error(
GameErrorCode::ConfigInvalid,
"scene file json must contain a scenes array");
}
for (const auto &entry : json["scenes"])
{
auto scene = SceneData::from_json(entry);
if (!scene)
{
return scene.error();
}
data.scenes.push_back(std::move(scene.value()));
}
auto valid = data.validate();
if (!valid)
{
return valid.error();
}
return data;
}
GameBoolResult SceneFileData::validate() const
{
if (version == 0)
{
return make_game_error(
GameErrorCode::ConfigInvalid,
"scene file version cannot be zero");
}
for (const auto &scene : scenes)
{
auto valid = scene.validate();
if (!valid)
{
return valid.error();
}
}
return true;
}
} // namespace vix::game