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venomdev
ECMAScript
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Commits on Dec 13, 2020
Fix github action build
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Commits on Dec 12, 2020
Disable compile scripts to bytecode
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Commits on Nov 10, 2020
Docs/jsx code completion (#74)
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Commits on Oct 6, 2020
Add demo project for npm library usage
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Commits on Sep 19, 2020
Update QuickJS to 2020-09-06
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Commits on Sep 7, 2020
Merge pull request #53 from MichaelBelousov/multiplayer-decorators
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More featured automated builds (#58)
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Commits on Sep 3, 2020
use snake case for new decorator code
Michael Belousov
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Commits on Aug 30, 2020
Remove require from the core binding
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Commits on Aug 23, 2020
added rpc mode decorators
Michael Belousov
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50fca58
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Finish mannually bind member of builtin types
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Fix validate_type typo
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Commits on Aug 18, 2020
Fix tooled script property values missing
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Fix properties binding which setter/getter from base classes.
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Commits on Aug 17, 2020
Bind end and grow_margin of Rect2
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Bind r8 g8 b8 a8 and h s v properties of Color
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Fix missing constant and enumerations of some singletons
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Drop GodotVariantParser
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Commits on Aug 16, 2020
Improve the binding of builtin types
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Allow construct Pool*Array from DataView
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Fix get instance native type error
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Move gdclass decorator to decorators.td
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Commits on Aug 15, 2020
Allocate for argument of native calls
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Fix stack overflow when convert js object with circle reference to dictionary
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Update readme document and x11 build file name
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Commits on Aug 14, 2020
Display error when cyclic module import detected
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Commits on Aug 13, 2020
Cache ECMAScript module with hash value of code/bytecode
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Commits on Aug 12, 2020
Create script and bind to the instance when a class is registered as ECMAClass
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Commits on Aug 8, 2020
Print error message when worker callbacks contain error
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Merge branches 'master' and 'master' of https://github.com/GodotExplorer/ECMAScript into master
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Value transfer function move to godot namespace
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Improved javascript stacks parser
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ECMAScript class with multi-thread support
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Fix compile error
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Add Worker constructor api documentation
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