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TextInputLine.cs
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104 lines (87 loc) · 2.59 KB
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// Copyright 2014 Invex Games http://invexgames.com
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace MaterialUI
{
public class TextInputLine : MonoBehaviour
{
public Color lineColor;
RectTransform thisRect;
Image thisIm;
public Text placeholderText;
public RectTransform textInputRect;
float animStartTime;
float animDeltaTime;
float animPosX;
int mode = 0;
void Start ()
{
thisRect = gameObject.GetComponent<RectTransform> ();
thisIm = gameObject.GetComponent<Image> ();
thisRect.sizeDelta = new Vector2 (textInputRect.sizeDelta.x, 3f);
thisRect.localScale = new Vector3 (0f, 1f, 1f);
}
public void Activate ()
{
thisRect.position = Input.mousePosition;
thisRect.anchoredPosition = new Vector2 (thisRect.anchoredPosition.x, -1f);
thisIm.color = lineColor;
thisRect.localScale = new Vector3 (0f, 1f, 1f);
animPosX = thisRect.anchoredPosition.x;
animStartTime = Time.realtimeSinceStartup;
mode = 1;
}
public void Deactivate ()
{
animStartTime = Time.realtimeSinceStartup;
mode = 2;
}
void Update ()
{
animDeltaTime = Time.realtimeSinceStartup - animStartTime;
if (mode == 1)
{
if (animDeltaTime <= 1f)
{
Vector2 tempVec2;
tempVec2 = thisRect.anchoredPosition;
tempVec2.x = Anim.Quint.Out (animPosX, 0f, animDeltaTime, 0.5f);
thisRect.anchoredPosition = tempVec2;
Vector3 tempVec3;
tempVec3 = thisRect.localScale;
tempVec3.x = Anim.Quint.Out (0f, 1f, animDeltaTime, 0.5f);
thisRect.localScale = tempVec3;
placeholderText.color = Color.Lerp( new Color (0f, 0f, 0f, 0.3764f), lineColor, animDeltaTime * 2f);
}
else
{
mode = 0;
}
}
else if (mode == 2)
{
if (animDeltaTime <= 1f)
{
Color tempCol;
tempCol = thisIm.color;
tempCol.a = Anim.Quint.Out (1f, 0f, animDeltaTime, 0.5f);
thisIm.color = tempCol;
placeholderText.color = Color.Lerp(lineColor, new Color (0f, 0f, 0f, 0.3764f), animDeltaTime * 2f);
}
else
{
mode = 0;
}
}
}
}
}