High-performance embedded off-heap storage engine for Java, built on memory-mapped files. Map/List/Set/Queue beyond the JVM heap, plus an AI memory layer with hybrid vector + BM25 search.
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Updated
Jul 14, 2026 - Java
High-performance embedded off-heap storage engine for Java, built on memory-mapped files. Map/List/Set/Queue beyond the JVM heap, plus an AI memory layer with hybrid vector + BM25 search.
High-performance async runtime for Nim with structured concurrency, lock-free channels, and work-stealing scheduler
CoralPool is a high-performance, lightweight and garbage-free Java object pool implementation. It efficiently reuses mutable objects, minimizing the creation of short-lived objects that would otherwise burden the garbage collector.
Cognitive memory engine for AI agents. Biologically-inspired 4-tier cortex, Panama SIMD, MCP native. Java 25.
A unified, unmanaged multimodal runtime. Zero-allocation native AI inference for Java 22+.
Garbage-free, single-threaded data-structures (maps, sets and lists) optimized for speed.
Zero-GC reactive graph. Monomorphic object pool, versioned push-pull propagation, 32-bit modular versioning. Built for hot paths and long-running processes.
Ultra-low latency Java trading engine (LMAX Disruptor pattern).
Ultra-fast, Zero-GC, In-Memory/Disk Key-Value Store built on Modern Java 21.
C# ObjectPool which support Reference Counter and corresponding Code Analyzer
Digna.WaveEngine: A high-performance, data-driven, and Zero-GC wave management framework for Unity. Features a modular architecture, agnostic physics triggers, and a robust object pooling system designed for scalable game encounters.
Zero-GC bitmap font canvas renderer. O(1) kerning via 64K Int16 LUT, multi-line alignment without string splitting.
Ultra-low latency, Zero-GC engine for Nanopore "Read Until" adaptive sampling. Built with HFT principles, SIMD Vector API, and Project Panama.
Zero-GC seeded Simplex 2D/3D noise + FBM + Curl. Deterministic via seeded permutation table.
Zero-dependency RAF scheduler with game-pausable timers, fixed-timestep physics, and tab-switch guard.
A Rust-inspired memory optimization framework for Go: SSA analysis, lifetime checking, and safe arena allocation.
Zero-GC canvas particle system using Structure of Arrays and flat TypedArrays. CPU cache-friendly.
[Completed] Ultra-low latency data pipeline & real-time monitoring dashboard using Rust, Java 25 (FFM/Vector API), and Oracle DB.
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