A battle simulator for the game Risk Universalis. This attempts to create a semi-realistic depiction of battles.
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Updated
May 25, 2018 - Java
A battle simulator for the game Risk Universalis. This attempts to create a semi-realistic depiction of battles.
This project aims to simulate a battle between two armies using a randomly generated map (using Mersenne Twister Generator) with varying topography and weather conditions to add complexity to the simulation. The code is written in C++.
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