#include "TextureCache.h"
#include "ImageLoader.h"
#include
namespace Bengine {
TextureCache::TextureCache()
{
}
TextureCache::~TextureCache()
{
}
GLTexture TextureCache::getTexture(std::string texturePath) {
//lookup the texture and see if its in the map
auto mit = _textureMap.find(texturePath);
//check if its not in the map
if (mit == _textureMap.end()) {
//Load the texture
GLTexture newTexture = ImageLoader::loadPNG(texturePath);
//Insert it into the map
_textureMap.insert(make_pair(texturePath, newTexture));
return newTexture;
}
return mit->second;
}
}