#reference "tools/Cake.Unity/lib/net46/Cake.Unity.dll" #reference "tools/AutoCake.Build/tools/AutoCake.Build.dll" #reference "tools/AutoCake.Unity/tools/AutoCake.Unity.dll" #load "tools/AutoCake.Build/content/dependencies.cake" #load "tools/AutoCake.Unity/tools/tasks.cake" CreateDirectory("build-artefacts/"); var buildType = Argument("buildType", "development"); var targetDir = Argument("targetdir", "build-artefacts/current-build"); UnityBuildActions.Arguments.BuildTargetExecutable = "VirginTrainsKitchenSimulator"; UnityBuildActions.Arguments.BuildTarget = UnityBuildTargetType.Windows64Player; UnityBuildActions.Arguments.BuildTargetPath = DirectoryPath.FromString(targetDir).Combine("bin"); UnityBuildActions.Arguments.LogFile = DirectoryPath.FromString(targetDir).CombineWithFilePath("unity-log.txt"); UnityBuildActions.PackageFilePath = DirectoryPath.FromString(targetDir).Combine("zip").CombineWithFilePath("VirginTrainsKitchenSimulator.zip"); CreateDirectory(targetDir); ////////////////////////////////////////////////////////////////////// // TASK TARGETS ////////////////////////////////////////////////////////////////////// Task("Default") .IsDependentOn("Build") .Does(() => { }); ////////////////////////////////////////////////////////////////////// // EXECUTION ////////////////////////////////////////////////////////////////////// var target = Argument("target", "Default"); RunTarget(target);