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base repository: bbepis/XUnity.AutoTranslator
base: master
head repository: timercrack/XUnity.AutoTranslator
compare: master
- 11 commits
- 150 files changed
- 2 contributors
Commits on Oct 19, 2025
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Commits on Oct 23, 2025
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Commits on Apr 24, 2026
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Merge remote-tracking branch 'upstream/master'
# Conflicts: # README.md
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Commits on Apr 27, 2026
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Refactor and enhance translation parsing and handling
- Updated UGUIHooks to improve text change handling with new prefix and postfix methods. - Enhanced GameLogTextParser to support repeated log counters and angle bracket prefixed lines. - Removed LiteralNewlineParser as it was deemed unnecessary. - Updated ParserResultOrigin to remove reference to LiteralNewlineParser. - Adjusted UnityTextParsers to remove LiteralNewlineParser initialization. - Added new LLMTranslate endpoint for improved translation capabilities. - Introduced new settings for LLMTranslate endpoint configuration including API key, model, and temperature. - Improved input handling in LanguageHelper to respect ignore text regexes. - Updated documentation in XUnity.Common.xml for new input utilities. Co-authored-by: Copilot <[email protected]>
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feat: Update LLMTranslate integration with new default settings and l…
…anguage-specific prompts - Changed default translation endpoint to DeepSeek API. - Updated default model to "deepseek-v4-flash". - Added language-specific system prompts for Simplified Chinese and Russian. - Enhanced system prompt resolution logic to support language-specific configurations. - Adjusted default language settings to Simplified Chinese and English. - Enabled additional UI frameworks and improved text handling configurations. - Updated configuration file to reflect new defaults and settings. - Introduced language-specific mappings for font settings. - Improved logging for language-specific settings resolution. Co-authored-by: Copilot <[email protected]>
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Commits on Apr 28, 2026
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feat: Enhance LLMTranslate integration and improve text parsing capab…
…ilities - Updated README.md to reflect the new focus on Ostranauts customization and the integration of LLMTranslate as the default translation endpoint. - Modified LLMTranslateEndpoint.cs to set default parameters directly in the code, removing the need for user configuration for certain settings. - Adjusted AutoTranslatorConfig.default.ini to align with the new defaults, including language settings and font overrides. - Enhanced Settings.cs to detect system language and log language configuration details. - Improved GameLogTextParser.cs to handle angle bracket wrapped lines for better text parsing in game logs. Co-authored-by: Copilot <[email protected]>
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Refactor project files to target netstandard2.0 and net48
- Updated multiple project files to change the target framework from net35 to netstandard2.0 for improved compatibility. - Changed target framework from net45 to net48 in specific projects to leverage newer features and enhancements. - Adjusted project references and build commands to accommodate the new target frameworks. - Removed deprecated configuration settings from AutoTranslatorConfig.default.ini to streamline the configuration process. - Enhanced error handling and configuration management in Settings.cs and IniFileExtensions.cs for better stability. - Improved parsing logic in GameLogTextParser.cs to handle angle bracket wrapped segments more effectively.
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