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NodeGraphicsObject.cpp
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345 lines (257 loc) · 6.89 KB
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#include "NodeGraphicsObject.hpp"
#include <iostream>
#include <cstdlib>
#include <QtWidgets/QtWidgets>
#include <QtWidgets/QGraphicsEffect>
#include "ConnectionGraphicsObject.hpp"
#include "ConnectionState.hpp"
#include "FlowScene.hpp"
#include "NodePainter.hpp"
#include "Node.hpp"
#include "NodeDataModel.hpp"
#include "NodeConnectionInteraction.hpp"
NodeGraphicsObject::
NodeGraphicsObject(FlowScene &scene,
std::shared_ptr<Node>& node)
: _scene(scene)
, _node(node)
, _proxyWidget(nullptr)
{
_scene.addItem(this);
setFlag(QGraphicsItem::ItemDoesntPropagateOpacityToChildren, true);
setFlag(QGraphicsItem::ItemIsMovable, true);
setFlag(QGraphicsItem::ItemIsFocusable, true);
setFlag(QGraphicsItem::ItemIsSelectable, true);
setFlag(QGraphicsItem::ItemSendsScenePositionChanges, true);
setCacheMode( QGraphicsItem::DeviceCoordinateCache );
{
auto effect = new QGraphicsDropShadowEffect;
effect->setOffset(4, 4);
effect->setBlurRadius(20);
effect->setColor(QColor(Qt::gray).darker(800));
setGraphicsEffect(effect);
}
setOpacity(_node.lock()->nodeGeometry().opacity());
setAcceptHoverEvents(true);
embedQWidget();
}
NodeGraphicsObject::
~NodeGraphicsObject()
{
_scene.removeItem(this);
}
std::weak_ptr<Node>&
NodeGraphicsObject::
node()
{
return _node;
}
void
NodeGraphicsObject::
embedQWidget()
{
auto node = _node.lock();
NodeGeometry & geom = node->nodeGeometry();
if (auto w = node->nodeDataModel()->embeddedWidget())
{
_proxyWidget = new QGraphicsProxyWidget(this);
_proxyWidget->setWidget(w);
_proxyWidget->setPreferredWidth(5);
geom.recalculateSize();
_proxyWidget->setPos(geom.widgetPosition());
update();
_proxyWidget->setOpacity(1.0);
_proxyWidget->setFlag(QGraphicsItem::ItemIgnoresParentOpacity);
}
}
QRectF
NodeGraphicsObject::
boundingRect() const
{
return _node.lock()->nodeGeometry().boundingRect();
}
void
NodeGraphicsObject::
setGeometryChanged()
{
prepareGeometryChange();
}
void
NodeGraphicsObject::
moveConnections() const
{
std::shared_ptr<Node> node = _node.lock();
NodeState const & nodeState = node->nodeState();
auto moveConnections =
[&](PortType portType)
{
auto const & connectionEntries =
nodeState.getEntries(portType);
for (auto const & connections : connectionEntries)
{
for (auto & con : connections)
con.second->getConnectionGraphicsObject()->move();
}
};
moveConnections(PortType::In);
moveConnections(PortType::Out);
}
void
NodeGraphicsObject::
paint(QPainter * painter,
QStyleOptionGraphicsItem const* option,
QWidget* )
{
painter->setClipRect(option->exposedRect);
auto node = _node.lock();
NodePainter::paint(painter, node);
}
QVariant
NodeGraphicsObject::
itemChange(GraphicsItemChange change, const QVariant &value)
{
if (change == ItemPositionChange && scene())
{
moveConnections();
}
return QGraphicsItem::itemChange(change, value);
}
void
NodeGraphicsObject::
mousePressEvent(QGraphicsSceneMouseEvent * event)
{
// deselect all other items after this one is selected
if (!isSelected() &&
!(event->modifiers() & Qt::ControlModifier))
{
_scene.clearSelection();
}
auto clickPort =
[&](PortType portToCheck)
{
auto node = _node.lock();
NodeGeometry & nodeGeometry = node->nodeGeometry();
// TODO do not pass sceneTransform
int portIndex = nodeGeometry.checkHitScenePoint(portToCheck,
event->scenePos(),
sceneTransform());
if (portIndex != INVALID)
{
NodeState const & nodeState = node->nodeState();
std::unordered_map<QUuid, std::shared_ptr<Connection> > connections =
nodeState.connections(portToCheck, portIndex);
// start dragging existing connection
if (!connections.empty() && portToCheck == PortType::In)
{
std::shared_ptr<Connection> con =
connections.begin()->second;
NodeConnectionInteraction interaction(node, con);
interaction.disconnect(portToCheck);
}
// initialize new Connection
else
{
// todo add to FlowScene
auto connection = _scene.createConnection(portToCheck,
node,
portIndex);
node->nodeState().setConnection(portToCheck,
portIndex,
connection);
connection->getConnectionGraphicsObject()->grabMouse();
}
}
};
clickPort(PortType::In);
clickPort(PortType::Out);
auto pos = event->pos();
auto node = _node.lock();
auto & geom = node->nodeGeometry();
auto & state = node->nodeState();
if (geom.resizeRect().contains(QPoint(pos.x(),
pos.y())))
{
state.setResizing(true);
}
}
void
NodeGraphicsObject::
mouseMoveEvent(QGraphicsSceneMouseEvent * event)
{
auto node = _node.lock();
auto & geom = node->nodeGeometry();
auto & state = node->nodeState();
if (state.resizing())
{
auto diff = event->pos() - event->lastPos();
if (auto w = node->nodeDataModel()->embeddedWidget())
{
prepareGeometryChange();
auto oldSize = w->size();
oldSize += QSize(diff.x(), diff.y());
w->setFixedSize(oldSize);
_proxyWidget->setMinimumSize(oldSize);
_proxyWidget->setMaximumSize(oldSize);
_proxyWidget->setPos(geom.widgetPosition());
geom.recalculateSize();
update();
moveConnections();
event->accept();
}
}
else
{
QGraphicsObject::mouseMoveEvent(event);
if (event->lastPos() != event->pos())
moveConnections();
event->ignore();
}
QRectF r = scene()->sceneRect();
r = r.united(mapToScene(boundingRect()).boundingRect());
scene()->setSceneRect(r);
}
void
NodeGraphicsObject::
mouseReleaseEvent(QGraphicsSceneMouseEvent* event)
{
auto node = _node.lock();
auto & state = node->nodeState();
state.setResizing(false);
QGraphicsObject::mouseReleaseEvent(event);
// position connections precisely after fast node move
moveConnections();
}
void
NodeGraphicsObject::
hoverEnterEvent(QGraphicsSceneHoverEvent * event)
{
_node.lock()->nodeGeometry().setHovered(true);
update();
event->accept();
}
void
NodeGraphicsObject::
hoverLeaveEvent(QGraphicsSceneHoverEvent * event)
{
_node.lock()->nodeGeometry().setHovered(false);
update();
event->accept();
}
void
NodeGraphicsObject::
hoverMoveEvent(QGraphicsSceneHoverEvent * event)
{
auto pos = event->pos();
auto node = _node.lock();
auto & geom = node->nodeGeometry();
if (geom.resizeRect().contains(QPoint(pos.x(),
pos.y())))
{
setCursor(QCursor(Qt::SizeFDiagCursor));
}
else
{
setCursor(QCursor());
}
event->accept();
}