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ECMAScript
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ECMAScript
ecmascript.cpp
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Commits on Aug 18, 2020
Fix tooled script property values missing
Geequlim
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0207414
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Commits on Aug 16, 2020
Fix get instance native type error
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Commits on Aug 8, 2020
ECMAScript class with multi-thread support
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35505d1
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Commits on Jul 22, 2020
Fix scripts export as encrypted
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18e1280
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Commits on Jul 5, 2020
Improved the script reload process
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Commits on Jun 14, 2020
Add advanced property register support
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Commits on Jun 7, 2020
Make JavaScript file as ECMAScriptModule resources to avoid godot editor auto load and valid script errors
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Improved ECMAScript binders for multi-threading compability
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Commits on Jan 28, 2020
Using context binder as possiable
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e7e716b
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Commits on Jan 12, 2020
Support export script as bytecode
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Commits on Dec 1, 2019
Implement import resources
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Commits on Nov 27, 2019
Implement script validate
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Commits on Nov 24, 2019
Stop crash when script contains errors
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Implement property export and signals
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Implement module loading
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Commits on Nov 10, 2019
Add builtin class binder
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Commits on Nov 8, 2019
Implement godot.register_class
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Commits on Mar 10, 2019
Implement ECMAScript::get_instance_base_type and ECMAScript::reload
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e3e07a7
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Commits on Mar 4, 2019
Fix compile error with release build
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74cff95
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Commits on Feb 23, 2019
Add editor plugin to browser classes registered in ECMAScript
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Implement PlaceHolderScriptInstance so we can avoid mething calling in the editor
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Commits on Feb 22, 2019
Register properties from ECMAScript
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Commits on Feb 21, 2019
Implement signals for ECMAScript
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Commits on Feb 14, 2019
Clear strong reference in ecmascript in the right instance id when free objects
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94508a7
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Add ecmascript instance while new instance from script
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Commits on Feb 13, 2019
More implementation for ECMAScript and ECMAScriptInstance we can call ecma functions from C++ now.
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64e557b
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Commits on Feb 3, 2019
disable decorator godot.GDCLASS
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6796c3b
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Commits on Feb 1, 2019
Setup proto chain of prototypes
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20b9e35
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Commits on Jan 27, 2019
split classes to files
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