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staticfloat
Polycode
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Commits on Jan 8, 2015
Fix Windows non resizable window having a frame.
Joachim Meyer
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e9df5a7
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Commits on Dec 28, 2014
Merge pull request #522 from fodinabor/FixIDEMenuWin
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ivansafrin
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aa68c6d
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Commits on Sep 10, 2014
Fixed a crash because of uninitialized gl function pointer, Disabled console in the IDE on windows
ivansafrin
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98042c1
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Commits on Aug 2, 2014
Makes the VS2010 Build files able to use the native Windows menu.
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Joachim Meyer
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4c7eb2b
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Commits on Jul 30, 2014
Merge pull request #495 from fodinabor/IDEMenuFixWin
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ivansafrin
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6a0c8fb
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Merge pull request #507 from fodinabor/InputFixes
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ivansafrin
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6cf96e2
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Merge pull request #494 from fodinabor/IDEDebugFixVS
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ivansafrin
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696769a
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Commits on Jul 28, 2014
Fix bugs on Windows 7 - the app didn't respond when PM_QS_INPUT was also tested..
Joachim Meyer
committed
5a11a4b
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Commits on Jul 25, 2014
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
ivansafrin
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b6663d2
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Commits on Jul 5, 2014
Fix mouse input lag while keyboard input - old projects should update their main.cpp according to this changes!
Joachim Meyer
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8b710c4
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Commits on Jun 23, 2014
Merge pull request #455 from fodinabor/WinVS2013fixes
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ivansafrin
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e2cb65c
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Commits on Jun 20, 2014
Windows IDE should only have one main menu - choosing Windows style one
Joachim Meyer
committed
0131891
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Commits on Jun 19, 2014
You can now debug (/use) the IDE in Visual Studio without copying files manually.
Joachim Meyer
committed
b12e0d8
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Commits on May 24, 2014
Fixed bug with loading shader programs
ivansafrin
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cdf10e8
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Commits on Apr 4, 2014
Fixed resources.h not being included, removed unnecessary inclusion of PolycodeWinIDEView.h in PolycodeWinIDEView.h
Joachim Meyer
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839d754
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Commits on Apr 3, 2014
Fixed typo in menu item in OSX IDE
ivansafrin
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b65949a
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IDE on Windows will now act properly if there are unsaved files. Switched IDE on Windows to use native menus/accelerators
ivansafrin
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e6653db
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Commits on Mar 29, 2014
Fixes and IDE project for Visual Studio 2013
ivansafrin
committed
a91d93a
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Commits on Mar 13, 2014
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
ivansafrin
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69df188
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Commits on Feb 25, 2014
Fixed near and far variables not working in Windows cause MSVC treats them as constants, added latest files to IDE MSVC project
ivansafrin
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264d34c
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Fixed IDE build on Linux
ivansafrin
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f8fa8b7
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Commits on Jan 11, 2014
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added supp…
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ivansafrin
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8697098
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Commits on Jan 9, 2014
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity edito…
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ivansafrin
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30bcbf7
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Commits on Dec 30, 2013
Removed build bat files added by pull request, windows fixes
ivansafrin
committed
94423a0
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Commits on Dec 29, 2013
Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository
ivansafrin
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8a4923f
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Commits on Dec 21, 2013
Removed old theme git entires, changed IDE xib to be openable in Xcode 4.6
ivansafrin
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ab50a6f
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Commits on Nov 6, 2013
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
ivansafrin
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6787ee4
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Commits on Nov 5, 2013
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display.…
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ivansafrin
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0b76b19
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Commits on Nov 2, 2013
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
Ivan Safrin
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Ivan Safrin
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c51a325
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Commits on Oct 31, 2013
Added a a custom hit test callback to Entities and a geometry-based ray test to SceneMesh, added polygon intersection test to Ray, added a basic grid to the 3d editor, added a basic transform gizmo…
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ivansafrin
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80a1443
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Commits on Oct 30, 2013
Added trackball camera class to IDE, switched the mesh editor and entity editor to use it
ivansafrin
committed
32a3223
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Commits on Oct 29, 2013
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
ivansafrin
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d3458b4
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Commits on Oct 24, 2013
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added suppor…
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ivansafrin
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d8d788f
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Commits on Oct 21, 2013
Added tab related shortcuts to OS X menu
ivansafrin
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b17ab54
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Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup)
ivansafrin
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00d1463
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