Module UnityPy.classes.MonoScript
Expand source code
from .NamedObject import NamedObject
class MonoScript(NamedObject):
def __init__(self, reader):
super().__init__(reader=reader)
version = self.version
if version >= (3, 4): # 3.4 and up
self.execution_order = reader.read_int()
if version < (5,): # 5.0 down
self.properties_hash = reader.read_u_int()
else:
self.properties_hash = reader.read_bytes(16)
if version < (3,): # 3.0 down
self.path_name = reader.read_aligned_string()
self.class_name = reader.read_aligned_string()
if version >= (3,): # 3.0 and up
self.namespace = reader.read_aligned_string()
self.assembly_name = reader.read_aligned_string()
if version < (2018, 2): # 2018.2 down
self.is_editor_script = reader.read_boolean()
Classes
class MonoScript (reader)-
Expand source code
class MonoScript(NamedObject): def __init__(self, reader): super().__init__(reader=reader) version = self.version if version >= (3, 4): # 3.4 and up self.execution_order = reader.read_int() if version < (5,): # 5.0 down self.properties_hash = reader.read_u_int() else: self.properties_hash = reader.read_bytes(16) if version < (3,): # 3.0 down self.path_name = reader.read_aligned_string() self.class_name = reader.read_aligned_string() if version >= (3,): # 3.0 and up self.namespace = reader.read_aligned_string() self.assembly_name = reader.read_aligned_string() if version < (2018, 2): # 2018.2 down self.is_editor_script = reader.read_boolean()Ancestors
Class variables
var type_tree : dict