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# Pokemon master name name = "Ash Ketchum" # Pokemon Health Points charmender_HP = 110 squirtle_HP = 125 bulbasaur_HP = 150 # Pokemon Attack Points charmender_attack = 40 squirtle_attack = 35 bulbasaur_attack = 25 turn = 1 # Turn-based attack loop, default starts with charmender (turn = 1) # To change default to Squirtle change set 'turn' to 0 while charmender_HP > 0 and squirtle_HP > 0: if turn == 1: squirtle_HP -= charmender_attack print("Charmender did "+str(charmender_attack)+" damage") print("Squirtle got hurt :'( HP is: "+str(squirtle_HP)) turn = 0 else: charmender_HP -= squirtle_attack print("Squirtle faught back and did "+str(squirtle_attack)+" damage") print("Charmender got bitten! HP is: "+str(squirtle_HP)) turn = 1 # Print winner pokemon if charmender_HP >= 1: print(name+"'s Charmender won!") elif squirtle_HP >=1: print(name+"'s Squirtle won!") else: print("Something went wrong!!!") #Find primes in a given interval begin = 5 end = 25 prime_counter = 0 for num in range(begin, end): if(num > 0): if(num == 2): print("Prime: "+str(num)) for i in range(2, int(num/2)+2): if (num%i==0): break else: print("Prime: "+str(num)) break # Some simple equations eq1 = 2 * -5 + 20 print("EQ1: "+str(eq1)) if(eq1 != 0): print("eq1 output not equal to 0") eq2 = -2 * 3 / 12 print("EQ2: "+str(eq2)) # Uncomment this code block below for BONUS (Syntax error) # This is just a simple example... #if(eq2 == 0) # print("This code shouldn't run") #else # print "this one as well!"