M131 public py3.13 2nd try#275
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Refining earlier change (skia-python#214). It turns out that Xvfb's GL behavior on Linux differ depending on whether there is actual graphic hardware or entirely headless. The Apple GL settings works on Xvfb on my computer (AMD Radeon R5 Graphics), but fails in github headless CI. Fixes skia-python#266
… to canvaskit/0.38.2-6411-g3c64459d5d
….38.2-6682-gf7f63e2604)
Milestone 130 ------------- * Ganesh files have been moved out of include/gpu/ into include/gpu/ganesh/. Shims have been left in place, but clients should migrate to the new paths.
…was never used google/skia@16722e4 Revert "Allow passing multiple node IDs per PDF structure node." This reverts commit 2a016ba. StructureElemementNode::fAdditionalNodeIds is currently unused and appears to never have been used. Change-Id: If2c1aae88909dc3ec701e94008108e2dc02504bb Reviewed-on: https://skia-review.googlesource.com/c/skia/+/905896
…ng icudtl.dat+MakeFromShapedText failure Conflicts: tests/test_font.py
Split CI machinery into two nearly identical sections, one for 3.8/3.9, another for 3.10 to 3.13. This is mainly due to newer cibuildwheel for 3.13 dropping 3.8 and 3.9, and older cibuildwheel not supporting 3.13. Fixes skia-python#230
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Hi 👋🏻 , I'm a downstream user of |
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@theacodes thanks for the offer. There is nothing needed on this pull itself: we basically release the next skia-python when the next upstream skia comes out. That should be in about a week or two; so you just need to wait about two weeks max. This will likely be merged with #274, which has a lot more exciting new stuff in. Give that a try - you can download pre-built wheels from https://github.com/kyamagu/skia-python/actions for either this pull or #274 , if you want to test out either the vanilla python 3.13 builds, or the SKRuntimeEffect binding builds (still with 3.12). Lastly, you can always buy me a coffee under the sponsor/donate link on my profile. Btw, this will merge with #274 first, and #274 being the main merge, for the next release. |
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Thank you! I'll give things a try and let you know if I run into issues. Appreciate all your work! |
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@theacodes from the other stuff you do, it looks like you might be interested the new runtime effect functionality - I only have a few static examples, but I think it should be possible to do animated graphics effect with it. Like a pulsating heart or rippling water/waves, or something. Get some inspiration from some of the opengl shader demos on youtube and port them to skia SKSL for some visual effect, if that intetests you. |
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Thank you very much for your work on this HinTak! LGTM. |
Tidied up from #273 . Includes #272 (and #267 )
There is only one commit beyond #272 - it splits the cibuildwheel job into two, one for 3.10 to 3.13, another for 3.8 and 3.9. Wastes CPU time by building skia unnecessarily 4 times I think, but this is marginally faster than the current 3.8 to 3.12 build, because there is more parallelism as we do 3.8/3.9 vs 3.10-3.13 in parallel.
Fixes #230 for the near future, I think.