#include "ApplicationSetup.hpp"
#include "StubNodeDataModel.hpp"
#include
#include
#include
#include
#include
#include
using QtNodes::FlowScene;
using QtNodes::FlowView;
using QtNodes::Node;
using QtNodes::NodeDataModel;
using QtNodes::NodeGraphicsObject;
using QtNodes::PortType;
TEST_CASE("NodeDataModel::portOutConnectionPolicy(...) isn't called for input "
"connections (issue #127)",
"[gui]")
{
class MockModel : public StubNodeDataModel
{
public:
unsigned int nPorts(PortType) const override { return 1; }
NodeDataModel::ConnectionPolicy portOutConnectionPolicy(int index) const override
{
portOutConnectionPolicyCalledCount++;
return NodeDataModel::ConnectionPolicy::One;
}
mutable int portOutConnectionPolicyCalledCount = 0;
};
auto setup = applicationSetup();
FlowScene scene;
FlowView view(&scene);
// Ensure we have enough size to contain the node
view.resize(640, 480);
view.show();
REQUIRE(QTest::qWaitForWindowExposed(&view));
auto &node = scene.createNode(std::make_unique());
auto &model = dynamic_cast(*node.nodeDataModel());
auto &ngo = node.nodeGraphicsObject();
auto &ngeom = node.nodeGeometry();
// Move the node to somewhere in the middle of the screen
ngo.setPos(QPointF(50, 50));
// Compute the on-screen position of the input port
QPointF scInPortPos = ngeom.portScenePosition(0, PortType::In, ngo.sceneTransform());
QPoint vwInPortPos = view.mapFromScene(scInPortPos);
// Create a partial connection by clicking on the input port of the node
QTest::mousePress(view.windowHandle(), Qt::LeftButton, Qt::NoModifier, vwInPortPos);
CHECK(model.portOutConnectionPolicyCalledCount == 0);
}