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from .Vector4 import Vector4 class Color: R: float G: float B: float A: float def __init__(self, r: float, g: float, b: float, a: float): self.R = r self.G = g self.B = b self.A = a def __eq__(self, other): if isinstance(other, Color): return self.__dict__ == other.__dict__ else: return False def __add__(self, other): return Color( self.R + other.R, self.G + other.G, self.B + other.B, self.A + other.A ) def __sub__(self, other): return Color( self.R - other.R, self.G - other.G, self.B - other.B, self.A - other.A ) def __mul__(self, other): if isinstance(other, Color): return Color( self.R * other.R, self.G * other.G, self.B * other.B, self.A * other.A ) else: return Color(self.R * other, self.G * other, self.B * other, self.A * other) def __div__(self, other): if isinstance(other, Color): return Color( self.R / other.R, self.G / other.G, self.B / other.B, self.A / other.A ) else: return Color(self.R / other, self.G / other, self.B / other, self.A / other) def __eq__(self, other): return self.__dict__ == other.__dict__ def __ne__(self, other): return self.__dict__ != other.__dict__ def Vector4(self): return Vector4(self.R, self.G, self.B, self.A)