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Commits on Jun 4, 2018
Don't use block comments for multiline comments.
willeastcott
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Commits on Jun 1, 2018
Only ever include one reflection chunk. (#1225)
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daredevildave
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Commits on May 20, 2018
ESLint: consistent function parenthesis spacing (#1216)
willeastcott
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34890bc
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ESLint fixes (#1215)
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Commits on Apr 27, 2018
Support for more ESLint rules (#1161)
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willeastcott
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Commits on Apr 25, 2018
[FIX] Prevent >1 reflection chunks being included in standard shader. Fixes #1182.
willeastcott
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e699be7
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Commits on Apr 4, 2018
ESLint fixes (#1160)
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willeastcott
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5989731
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Commits on Mar 30, 2018
Merge branch 'layers'
vkalpias
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12adba6
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Commits on Mar 27, 2018
concat all transform chunks (#1149)
guycalledfrank
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daredevildave
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Commits on Feb 15, 2018
resolve merge
guycalledfrank
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d3718d1
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Commits on Feb 7, 2018
Added missing var declaration
willeastcott
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0e1f59b
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Support map and vertex color modulation (#1080)
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guycalledfrank
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willeastcott
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resolve merge
guycalledfrank
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274631f
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change and document layer composition API
guycalledfrank
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42e4333
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add docs and fix some naming inconsistencies
guycalledfrank
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Commits on Feb 6, 2018
Merge pull request #1034 from playcanvas/feature/sprites
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Commits on Feb 5, 2018
resolve merge
guycalledfrank
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53cdd0c
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Commits on Feb 2, 2018
fix sphere maps (#1079)
guycalledfrank
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willeastcott
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cb79700
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Commits on Jan 25, 2018
make GL1 and GL2 depth values match; added screenDepthPS chunk - use it for platform-independent depth values
guycalledfrank
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Commits on Jan 17, 2018
fix super dumb typo
guycalledfrank
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beebc2c
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Commits on Dec 15, 2017
fix merge errors, move depth-rgba to standard
guycalledfrank
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068d810
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merge batching to sorting
guycalledfrank
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Commits on Dec 12, 2017
move hashCode to a single place
guycalledfrank
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b3dcd7b
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move depth shader generation to standard shader too
guycalledfrank
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26ca63e
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move picker shader code to standard shader generator to simplify things
guycalledfrank
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Commits on Nov 30, 2017
Merge branch 'master' into feature/sprites
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Add pixelSnap property to pc.StandardMaterial
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daredevildave
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Commits on Nov 27, 2017
two sided lighting (#1043)
guycalledfrank
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66345e5
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Commits on Oct 23, 2017
improve collectAttribs; allow chunks in shadow shaders; allow custom uniforms in shadow shaders; parameters have now passFlags to determine in which passes they're used
guycalledfrank
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9a446ea
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Commits on Sep 21, 2017
jshint-related fixes (#1008)
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willeastcott
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2f49fd8
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Commits on Jul 13, 2017
fix heightmap without normals (#963)
guycalledfrank
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fcf469b
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Commits on Apr 20, 2017
Emulate slope-scaled depth bias on WebGL 1 (#913)
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guycalledfrank
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Maksims
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159f426
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Commits on Apr 7, 2017
New WebGL 2.0 PCF shadows (and some general shadows refactor) (#892)
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guycalledfrank
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Maksims
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2a352ba
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Commits on Mar 9, 2017
Various fixes and debug things from the WebGL2 demo (#879)
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guycalledfrank
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c84b497
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Commits on Mar 8, 2017
WebGL2 alpha to coverage (#875)
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guycalledfrank
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Maksims
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f30cf68
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