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84 lines (69 loc) · 2.57 KB
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<!doctype html>
<html>
<head>
<script src="../../build/output/playcanvas-latest.js"></script>
<link href="../style.css" rel="stylesheet" />
</head>
<body>
<!-- The canvas element -->
<canvas id="application-canvas"></canvas>
<!-- The script -->
<script>
var canvas = document.getElementById("application-canvas");
// Create the application and start the update loop
var app = new pc.Application(canvas);
app.start();
// Set the canvas to fill the window and automatically change resolution to be the same as the canvas size
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
app.setCanvasResolution(pc.RESOLUTION_AUTO);
app.scene.ambientLight = new pc.Color(0.2, 0.2, 0.2);
// Create a Entity with a Box model component
var box = new pc.Entity();
box.addComponent("model", {
type: "box",
});
// Create an Entity with a point light component and a sphere model component.
var light = new pc.Entity();
light.addComponent("light", {
type: "point",
color: new pc.Color(1, 0, 0),
radius: 10
});
light.addComponent("model", {
type: "sphere"
});
// Scale the sphere down to 0.1m
light.setLocalScale(0.1, 0.1, 0.1);
// Create an Entity with a camera component
var camera = new pc.Entity();
camera.addComponent("camera", {
clearColor: new pc.Color(0.4, 0.45, 0.5)
});
// Add the new Entities to the hierarchy
app.root.addChild(box);
app.root.addChild(light);
app.root.addChild(camera);
// Move the camera 10m along the z-axis
camera.translate(0, 0, 10);
// Set an update function on the app's update event
var angle = 0;
app.on("update", function (dt) {
angle += dt;
if (angle > 360) {
angle = 0;
}
// Move the light in a circle
light.setLocalPosition(3 * Math.sin(angle), 0, 3 * Math.cos(angle));
// Rotate the box
box.setEulerAngles(angle*2, angle*4, angle*8);
});
// load a texture, create material and apply to box
app.assets.loadFromUrl("../assets/clouds.jpg", "texture", function (err, asset) {
var material = new pc.PhongMaterial();
material.diffuseMap = asset.resource;
material.update();
box.model.model.meshInstances[0].material = material;
});
</script>
</body>
</html>