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go_scripts.cpp
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221 lines (187 loc) · 6.72 KB
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/* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: GO_Scripts
SD%Complete: 100
SDComment: Quest support: 5097, 5098, Barov_journal->Teaches spell 26089
SDCategory: Game Objects
EndScriptData */
/* ContentData
go_barov_journal
go_ethereum_prison
go_ethereum_stasis
go_andorhal_tower
EndContentData */
#include "precompiled.h"
/*######
## go_barov_journal
######*/
enum
{
SPELL_TAILOR_FELCLOTH_BAG = 26086,
SPELL_LEARN_FELCLOTH_BAG = 26095
};
bool GOUse_go_barov_journal(Player* pPlayer, GameObject* /*pGo*/)
{
if (pPlayer->HasSkill(SKILL_TAILORING) && pPlayer->GetBaseSkillValue(SKILL_TAILORING) >= 280 && !pPlayer->HasSpell(SPELL_TAILOR_FELCLOTH_BAG))
{
pPlayer->CastSpell(pPlayer, SPELL_LEARN_FELCLOTH_BAG, false);
}
return true;
}
/*######
## go_ethereum_prison
######*/
enum
{
FACTION_LC = 1011,
FACTION_SHAT = 935,
FACTION_CE = 942,
FACTION_CON = 933,
FACTION_KT = 989,
FACTION_SPOR = 970,
SPELL_REP_LC = 39456,
SPELL_REP_SHAT = 39457,
SPELL_REP_CE = 39460,
SPELL_REP_CON = 39474,
SPELL_REP_KT = 39475,
SPELL_REP_SPOR = 39476
};
const uint32 uiNpcPrisonEntry[] =
{
22810, 22811, 22812, 22813, 22814, 22815, // good guys
20783, 20784, 20785, 20786, 20788, 20789, 20790 // bad guys
};
bool GOUse_go_ethereum_prison(Player* pPlayer, GameObject* pGo)
{
uint8 uiRandom = urand(0, countof(uiNpcPrisonEntry) - 1);
if (Creature* pCreature = pPlayer->SummonCreature(uiNpcPrisonEntry[uiRandom],
pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), pGo->GetAngle(pPlayer),
TEMPSUMMON_TIMED_OOC_DESPAWN, 30000))
{
if (!pCreature->IsHostileTo(pPlayer))
{
uint32 uiSpell = 0;
if (FactionTemplateEntry const* pFaction = pCreature->getFactionTemplateEntry())
{
switch (pFaction->faction)
{
case FACTION_LC: uiSpell = SPELL_REP_LC; break;
case FACTION_SHAT: uiSpell = SPELL_REP_SHAT; break;
case FACTION_CE: uiSpell = SPELL_REP_CE; break;
case FACTION_CON: uiSpell = SPELL_REP_CON; break;
case FACTION_KT: uiSpell = SPELL_REP_KT; break;
case FACTION_SPOR: uiSpell = SPELL_REP_SPOR; break;
}
if (uiSpell)
pCreature->CastSpell(pPlayer, uiSpell, false);
else
script_error_log("go_ethereum_prison summoned creature (entry %u) but faction (%u) are not expected by script.", pCreature->GetEntry(), pCreature->getFaction());
}
}
}
return false;
}
/*######
## go_ethereum_stasis
######*/
const uint32 uiNpcStasisEntry[] =
{
22825, 20888, 22827, 22826, 22828
};
bool GOUse_go_ethereum_stasis(Player* pPlayer, GameObject* pGo)
{
uint8 uiRandom = urand(0, countof(uiNpcStasisEntry) - 1);
pPlayer->SummonCreature(uiNpcStasisEntry[uiRandom],
pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), pGo->GetAngle(pPlayer),
TEMPSUMMON_TIMED_OOC_DESPAWN, 30000);
return false;
}
/*######
## go_jump_a_tron
######*/
enum
{
SPELL_JUMP_A_TRON = 33382,
NPC_JUMP_A_TRON = 19041
};
bool GOUse_go_jump_a_tron(Player* pPlayer, GameObject* pGo)
{
if (Creature* pCreature = GetClosestCreatureWithEntry(pGo, NPC_JUMP_A_TRON, INTERACTION_DISTANCE))
pCreature->CastSpell(pPlayer, SPELL_JUMP_A_TRON, false);
return false;
}
/*######
## go_andorhal_tower
######*/
enum
{
QUEST_ALL_ALONG_THE_WATCHTOWERS_ALLIANCE = 5097,
QUEST_ALL_ALONG_THE_WATCHTOWERS_HORDE = 5098,
NPC_ANDORHAL_TOWER_1 = 10902,
NPC_ANDORHAL_TOWER_2 = 10903,
NPC_ANDORHAL_TOWER_3 = 10904,
NPC_ANDORHAL_TOWER_4 = 10905,
GO_ANDORHAL_TOWER_1 = 176094,
GO_ANDORHAL_TOWER_2 = 176095,
GO_ANDORHAL_TOWER_3 = 176096,
GO_ANDORHAL_TOWER_4 = 176097
};
bool GOUse_go_andorhal_tower(Player* pPlayer, GameObject* pGo)
{
if (pPlayer->GetQuestStatus(QUEST_ALL_ALONG_THE_WATCHTOWERS_ALLIANCE) == QUEST_STATUS_INCOMPLETE || pPlayer->GetQuestStatus(QUEST_ALL_ALONG_THE_WATCHTOWERS_HORDE) == QUEST_STATUS_INCOMPLETE)
{
uint32 uiKillCredit = 0;
switch (pGo->GetEntry())
{
case GO_ANDORHAL_TOWER_1: uiKillCredit = NPC_ANDORHAL_TOWER_1; break;
case GO_ANDORHAL_TOWER_2: uiKillCredit = NPC_ANDORHAL_TOWER_2; break;
case GO_ANDORHAL_TOWER_3: uiKillCredit = NPC_ANDORHAL_TOWER_3; break;
case GO_ANDORHAL_TOWER_4: uiKillCredit = NPC_ANDORHAL_TOWER_4; break;
}
if (uiKillCredit)
pPlayer->KilledMonsterCredit(uiKillCredit);
}
return true;
}
void AddSC_go_scripts()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "go_barov_journal";
pNewScript->pGOUse = &GOUse_go_barov_journal;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "go_ethereum_prison";
pNewScript->pGOUse = &GOUse_go_ethereum_prison;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "go_ethereum_stasis";
pNewScript->pGOUse = &GOUse_go_ethereum_stasis;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "go_jump_a_tron";
pNewScript->pGOUse = &GOUse_go_jump_a_tron;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "go_andorhal_tower";
pNewScript->pGOUse = &GOUse_go_andorhal_tower;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "go_andorhal_tower";
pNewScript->pGOUse = &GOUse_go_andorhal_tower;
pNewScript->RegisterSelf();
}