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world_map_scripts.cpp
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153 lines (131 loc) · 5.82 KB
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/* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: world_map_scripts
SD%Complete: 100
SDComment: Quest support: 4740, 11538
SDCategory: World Map Scripts
EndScriptData */
#include "precompiled.h"
#include "world_map_scripts.h"
/* *********************************************************
* EASTERN KINGDOMS
*/
struct world_map_eastern_kingdoms : public ScriptedMap
{
world_map_eastern_kingdoms(Map* pMap) : ScriptedMap(pMap) {}
void OnCreatureCreate(Creature* pCreature)
{
switch (pCreature->GetEntry())
{
case NPC_JONATHAN:
case NPC_WRYNN:
case NPC_BOLVAR:
case NPC_PRESTOR:
case NPC_WINDSOR:
m_mNpcEntryGuidStore[pCreature->GetEntry()] = pCreature->GetObjectGuid();
}
}
void SetData(uint32 /*uiType*/, uint32 /*uiData*/) {}
};
InstanceData* GetInstanceData_world_map_eastern_kingdoms(Map* pMap)
{
return new world_map_eastern_kingdoms(pMap);
}
/* *********************************************************
* KALIMDOR
*/
struct world_map_kalimdor : public ScriptedMap
{
world_map_kalimdor(Map* pMap) : ScriptedMap(pMap) { Initialize(); }
uint8 m_uiMurkdeepAdds_KilledAddCount;
void Initialize()
{
m_uiMurkdeepAdds_KilledAddCount = 0;
}
void OnCreatureCreate(Creature* pCreature)
{
if (pCreature->GetEntry() == NPC_MURKDEEP)
m_mNpcEntryGuidStore[NPC_MURKDEEP] = pCreature->GetObjectGuid();
}
void OnCreatureDeath(Creature* pCreature)
{
switch (pCreature->GetEntry())
{
case NPC_GREYMIST_COASTRUNNNER:
if (pCreature->IsTemporarySummon()) // Only count the ones summoned for Murkdeep quest
{
++m_uiMurkdeepAdds_KilledAddCount;
// If all 3 coastrunners are killed, summon 2 warriors
if (m_uiMurkdeepAdds_KilledAddCount == 3)
{
float fX, fY, fZ;
for (uint8 i = 0; i < 2; ++i)
{
pCreature->GetRandomPoint(aSpawnLocations[POS_IDX_MURKDEEP_SPAWN][0], aSpawnLocations[POS_IDX_MURKDEEP_SPAWN][1], aSpawnLocations[POS_IDX_MURKDEEP_SPAWN][2], 5.0f, fX, fY, fZ);
if (Creature* pTemp = pCreature->SummonCreature(NPC_GREYMIST_WARRIOR, fX, fY, fZ, aSpawnLocations[POS_IDX_MURKDEEP_SPAWN][3], TEMPSUMMON_DEAD_DESPAWN, 0))
{
pTemp->SetWalk(false);
pTemp->GetRandomPoint(aSpawnLocations[POS_IDX_MURKDEEP_MOVE][0], aSpawnLocations[POS_IDX_MURKDEEP_MOVE][1], aSpawnLocations[POS_IDX_MURKDEEP_MOVE][2], 5.0f, fX, fY, fZ);
pTemp->GetMotionMaster()->MovePoint(0, fX, fY, fZ);
}
}
m_uiMurkdeepAdds_KilledAddCount = 0;
}
}
break;
case NPC_GREYMIST_WARRIOR:
if (pCreature->IsTemporarySummon()) // Only count the ones summoned for Murkdeep quest
{
++m_uiMurkdeepAdds_KilledAddCount;
// After the 2 warriors are killed, Murkdeep spawns, along with a hunter
if (m_uiMurkdeepAdds_KilledAddCount == 2)
{
float fX, fY, fZ;
for (uint8 i = 0; i < 2; ++i)
{
pCreature->GetRandomPoint(aSpawnLocations[POS_IDX_MURKDEEP_SPAWN][0], aSpawnLocations[POS_IDX_MURKDEEP_SPAWN][1], aSpawnLocations[POS_IDX_MURKDEEP_SPAWN][2], 5.0f, fX, fY, fZ);
if (Creature* pTemp = pCreature->SummonCreature(!i ? NPC_MURKDEEP : NPC_GREYMIST_HUNTER, fX, fY, fZ, aSpawnLocations[POS_IDX_MURKDEEP_SPAWN][3], TEMPSUMMON_DEAD_DESPAWN, 0))
{
pTemp->SetWalk(false);
pTemp->GetRandomPoint(aSpawnLocations[POS_IDX_MURKDEEP_MOVE][0], aSpawnLocations[POS_IDX_MURKDEEP_MOVE][1], aSpawnLocations[POS_IDX_MURKDEEP_MOVE][2], 5.0f, fX, fY, fZ);
pTemp->GetMotionMaster()->MovePoint(0, fX, fY, fZ);
}
}
m_uiMurkdeepAdds_KilledAddCount = 0;
}
}
break;
}
}
void SetData(uint32 /*uiType*/, uint32 /*uiData*/) {}
};
InstanceData* GetInstanceData_world_map_kalimdor(Map* pMap)
{
return new world_map_kalimdor(pMap);
}
void AddSC_world_map_scripts()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "world_map_eastern_kingdoms";
pNewScript->GetInstanceData = &GetInstanceData_world_map_eastern_kingdoms;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "world_map_kalimdor";
pNewScript->GetInstanceData = &GetInstanceData_world_map_kalimdor;
pNewScript->RegisterSelf();
}