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silithus.cpp
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684 lines (631 loc) · 31.8 KB
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/* This file is part of the ScriptDev2 Project. See AUTHORS file for Copyright information
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Silithus
SD%Complete: 100
SDComment: Quest support: 8519.
SDCategory: Silithus
EndScriptData */
/* ContentData
npc_anachronos_the_ancient
EndContentData */
#include "precompiled.h"
/*###
## npc_anachronos_the_ancient
###*/
enum
{
// Dragons
NPC_MERITHRA_OF_THE_DREAM = 15378,
NPC_CAELESTRASZ = 15379,
NPC_ARYGOS = 15380,
NPC_ANACHRONOS_THE_ANCIENT = 15381,
NPC_ANACHRONOS_QUEST_TRIGGER = 15454, // marks some movement for the dragons
// Elfs
NPC_FANDRAL_STAGHELM = 15382,
NPC_KALDOREI_INFANTRY = 15423,
// Qiraji warriors
NPC_QIRAJI_WASP = 15414,
NPC_QIRAJI_DRONE = 15421,
NPC_QIRAJI_TANK = 15422,
NPC_ANUBISATH_CONQUEROR = 15424,
QUEST_A_PAWN_ON_THE_ETERNAL_BOARD = 8519,
// Yells -> in chronological order
SAY_ANACHRONOS_INTRO_1 = -1000740,
SAY_FANDRAL_INTRO_2 = -1000741,
SAY_MERITHRA_INTRO_3 = -1000742,
EMOTE_ARYGOS_NOD = -1000743,
SAY_CAELESTRASZ_INTRO_4 = -1000744,
EMOTE_MERITHRA_GLANCE = -1000745,
SAY_MERITHRA_INTRO_5 = -1000746,
SAY_MERITHRA_ATTACK_1 = -1000747,
SAY_ARYGOS_ATTACK_2 = -1000748,
SAY_ARYGOS_ATTACK_3 = -1000749,
SAY_CAELESTRASZ_ATTACK_4 = -1000750,
SAY_CAELESTRASZ_ATTACK_5 = -1000751,
SAY_ANACHRONOS_SEAL_1 = -1000752,
SAY_FANDRAL_SEAL_2 = -1000753,
SAY_ANACHRONOS_SEAL_3 = -1000754,
SAY_ANACHRONOS_SEAL_4 = -1000755,
SAY_ANACHRONOS_SEAL_5 = -1000756,
SAY_FANDRAL_SEAL_6 = -1000757,
EMOTE_FANDRAL_EXHAUSTED = -1000758,
SAY_ANACHRONOS_EPILOGUE_1 = -1000759,
SAY_ANACHRONOS_EPILOGUE_2 = -1000760,
SAY_ANACHRONOS_EPILOGUE_3 = -1000761,
EMOTE_ANACHRONOS_SCEPTER = -1000762,
SAY_FANDRAL_EPILOGUE_4 = -1000763,
SAY_FANDRAL_EPILOGUE_5 = -1000764,
EMOTE_FANDRAL_SHATTER = -1000765,
SAY_ANACHRONOS_EPILOGUE_6 = -1000766,
SAY_FANDRAL_EPILOGUE_7 = -1000767,
EMOTE_ANACHRONOS_DISPPOINTED = -1000768,
EMOTE_ANACHRONOS_PICKUP = -1000769,
SAY_ANACHRONOS_EPILOGUE_8 = -1000770,
// The transform spell for Anachronos was removed from DBC
DISPLAY_ID_BRONZE_DRAGON = 15500,
// Spells
SPELL_GREEN_DRAGON_TRANSFORM = 25105,
SPELL_RED_DRAGON_TRANSFORM = 25106,
SPELL_BLUE_DRAGON_TRANSFORM = 25107,
// SPELL_BRONZE_DRAGON_TRANSFORM = 25108, // Spell was removed - exists only before 2.0.1
SPELL_MERITHRA_WAKE = 25145, // should trigger 25172 on targets
SPELL_ARYGOS_VENGEANCE = 25149,
SPELL_CAELESTRASZ_MOLTEN_RAIN = 25150,
SPELL_TIME_STOP = 25158, // Anachronos stops the battle - should trigger 25171
SPELL_GLYPH_OF_WARDING = 25166, // Sends event 9427 - should activate Go 176148
SPELL_PRISMATIC_BARRIER = 25159, // Sends event 9425 - should activate Go 176146
SPELL_CALL_ANCIENTS = 25167, // Sends event 9426 - should activate Go 176147
SPELL_SHATTER_HAMMER = 25182, // Breakes the scepter - needs DB coords
POINT_ID_DRAGON_ATTACK = 1,
POINT_ID_EXIT = 2,
POINT_ID_GATE = 3,
POINT_ID_SCEPTER_1 = 4,
POINT_ID_SCEPTER_2 = 5,
POINT_ID_EPILOGUE = 6,
DATA_HANDLE_SCEPTER = 7, // dummy members - used in dialogue helper
DATA_MERITHRA_ATTACK = 8,
DATA_CAELASTRASZ_ATTACK = 9,
MAX_DRAGONS = 4,
MAX_CONQUERORS = 3,
MAX_QIRAJI = 6,
MAX_KALDOREI = 20,
};
/* Known event issues:
* The Kaldorei and Qiraji soldiers don't have the correct flags and factions in DB
* The Ahn'Qiraj gate gameobjects are missing from DB
* The spells used by the dragons upon the Qiraji need core support
* The script events sent by the spells which close the AQ gate needs DB support
* Can't make Fandral equip the Scepter when Anachronos handles it to him
*/
static const DialogueEntry aEventDialogue[] =
{
{NPC_ANACHRONOS_THE_ANCIENT, 0, 2000}, // summon the dragons
{SAY_ANACHRONOS_INTRO_1, NPC_ANACHRONOS_THE_ANCIENT, 3000},
{EMOTE_ONESHOT_SHOUT, NPC_ANACHRONOS_THE_ANCIENT, 3000}, // make Anachronos shout and summon the warriors
{SAY_FANDRAL_INTRO_2, NPC_FANDRAL_STAGHELM, 6000},
{EMOTE_MERITHRA_GLANCE, NPC_MERITHRA_OF_THE_DREAM, 2000},
{SAY_MERITHRA_INTRO_3, NPC_MERITHRA_OF_THE_DREAM, 3000},
{EMOTE_ARYGOS_NOD, NPC_ARYGOS, 4000},
{SAY_CAELESTRASZ_INTRO_4, NPC_CAELESTRASZ, 9000},
{SAY_MERITHRA_INTRO_5, NPC_MERITHRA_OF_THE_DREAM, 5000},
{NPC_ANACHRONOS_QUEST_TRIGGER, 0, 0}, // send Merithra to fight
{DATA_MERITHRA_ATTACK, 0, 5000}, // make Merithra wait
{SAY_MERITHRA_ATTACK_1, NPC_MERITHRA_OF_THE_DREAM, 1000},
{SPELL_GREEN_DRAGON_TRANSFORM, 0, 6000},
{SAY_ARYGOS_ATTACK_2, NPC_ARYGOS, 5000},
{NPC_ARYGOS, 0, 1000}, // send Arygos to fight
{POINT_ID_EXIT, 0, 4000}, // make Merithra exit
{SAY_ARYGOS_ATTACK_3, NPC_ARYGOS, 4000},
{SPELL_BLUE_DRAGON_TRANSFORM, 0, 5000},
{SPELL_ARYGOS_VENGEANCE, 0, 7000},
{POINT_ID_DRAGON_ATTACK, 0, 1000}, // make Arygos exit
{SAY_CAELESTRASZ_ATTACK_4, NPC_CAELESTRASZ, 5000},
{NPC_CAELESTRASZ, 0, 0}, // send Caelestrasz to fight
{DATA_CAELASTRASZ_ATTACK, 0, 3000}, // make Caelestrasz wait
{SAY_CAELESTRASZ_ATTACK_5, NPC_CAELESTRASZ, 5000},
{SPELL_RED_DRAGON_TRANSFORM, 0, 4000}, // transform Caelestrasz
{SPELL_CAELESTRASZ_MOLTEN_RAIN, 0, 6000}, // Caelestrasz casts molten rain
{SAY_ANACHRONOS_SEAL_1, NPC_ANACHRONOS_THE_ANCIENT, 5000},
{SAY_FANDRAL_SEAL_2, NPC_FANDRAL_STAGHELM, 3000},
{SAY_ANACHRONOS_SEAL_3, NPC_ANACHRONOS_THE_ANCIENT, 1000},
{POINT_ID_GATE, 0, 1000}, // send Anachronos to the gate
{NPC_FANDRAL_STAGHELM, 0, 0}, // send Fandral to the gate
{SPELL_TIME_STOP, 0, 7000}, // Anachronos casts Time Stop
{SPELL_PRISMATIC_BARRIER, 0, 15000},
{SPELL_GLYPH_OF_WARDING, 0, 4000},
{SAY_ANACHRONOS_SEAL_5, NPC_ANACHRONOS_THE_ANCIENT, 3000},
{SAY_FANDRAL_SEAL_6, NPC_FANDRAL_STAGHELM, 9000},
{EMOTE_FANDRAL_EXHAUSTED, NPC_FANDRAL_STAGHELM, 1000},
{SAY_ANACHRONOS_EPILOGUE_1, NPC_ANACHRONOS_THE_ANCIENT, 6000},
{SAY_ANACHRONOS_EPILOGUE_2, NPC_ANACHRONOS_THE_ANCIENT, 5000},
{SAY_ANACHRONOS_EPILOGUE_3, NPC_ANACHRONOS_THE_ANCIENT, 15000},
{DATA_HANDLE_SCEPTER, NPC_ANACHRONOS_THE_ANCIENT, 3000}, // handle the scepter
{SAY_FANDRAL_EPILOGUE_4, NPC_FANDRAL_STAGHELM, 3000},
{POINT_ID_SCEPTER_2, 0, 4000}, // make Anachronos stand
{SAY_FANDRAL_EPILOGUE_5, NPC_FANDRAL_STAGHELM, 12000},
{EMOTE_FANDRAL_SHATTER, NPC_FANDRAL_STAGHELM, 3000},
{SAY_ANACHRONOS_EPILOGUE_6, NPC_ANACHRONOS_THE_ANCIENT, 0},
{SAY_FANDRAL_EPILOGUE_7, NPC_FANDRAL_STAGHELM, 8000},
{POINT_ID_EPILOGUE, 0, 4000}, // move Fandral to Anachronos
{EMOTE_ANACHRONOS_DISPPOINTED, NPC_ANACHRONOS_THE_ANCIENT, 1000},
{POINT_ID_SCEPTER_1, 0, 0}, // make Anachronos pick the pieces
{0, 0, 0},
};
struct EventLocations
{
float m_fX, m_fY, m_fZ, m_fO;
uint32 m_uiEntry;
};
static EventLocations aEternalBoardNPCs[MAX_DRAGONS] =
{
{ -8029.301f, 1534.612f, 2.609f, 3.121f, NPC_FANDRAL_STAGHELM},
{ -8034.227f, 1536.580f, 2.609f, 6.161f, NPC_ARYGOS},
{ -8031.935f, 1532.658f, 2.609f, 1.012f, NPC_CAELESTRASZ},
{ -8034.106f, 1534.224f, 2.609f, 0.290f, NPC_MERITHRA_OF_THE_DREAM},
};
static EventLocations aEternalBoardMovement[] =
{
{ -8159.951f, 1525.241f, 74.994f}, // 0 Flight position for dragons
{ -8106.238f, 1525.948f, 2.639f}, // 1 Anachronos gate location
{ -8103.861f, 1525.923f, 2.677f}, // 2 Fandral gate location
{ -8107.387f, 1523.641f, 2.609f}, // 3 Shattered scepter
{ -8100.921f, 1527.740f, 2.871f}, // 4 Fandral epilogue location
{ -8115.270f, 1515.926f, 3.305f}, // 5 Anachronos gather broken scepter 1
{ -8116.879f, 1530.615f, 3.762f}, // 6 Anachronos gather broken scepter 2
{ -7997.790f, 1548.664f, 3.738f}, // 7 Fandral exit location
{ -8061.933f, 1496.196f, 2.556f}, // 8 Anachronos launch location
{ -8008.705f, 1446.063f, 44.104f}, // 9 Anachronos flight location
{ -8085.748f, 1521.484f, 2.624f} // 10 Anchor point for the army summoning
};
struct npc_anachronos_the_ancientAI : public ScriptedAI, private DialogueHelper
{
npc_anachronos_the_ancientAI(Creature* pCreature) : ScriptedAI(pCreature),
DialogueHelper(aEventDialogue)
{
Reset();
}
uint32 m_uiEventTimer;
uint8 m_uiEventStage;
ObjectGuid m_fandralGuid;
ObjectGuid m_merithraGuid;
ObjectGuid m_CaelestraszGuid;
ObjectGuid m_arygosGuid;
ObjectGuid m_playerGuid;
ObjectGuid m_triggerGuid;
GuidList m_lQirajiWarriorsList;
void Reset() override
{
// We summon the rest of the dragons on timer
m_uiEventTimer = 100;
m_uiEventStage = 0;
}
void JustDidDialogueStep(int32 iEntry) override
{
switch (iEntry)
{
case NPC_ANACHRONOS_THE_ANCIENT:
// Call the other dragons
DoSummonDragons();
break;
case EMOTE_ONESHOT_SHOUT:
// Summon warriors
DoSummonWarriors();
m_creature->HandleEmote(EMOTE_ONESHOT_SHOUT);
break;
case SAY_FANDRAL_INTRO_2:
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
pFandral->SetFacingToObject(m_creature);
break;
case EMOTE_MERITHRA_GLANCE:
if (Creature* pMerithra = m_creature->GetMap()->GetCreature(m_merithraGuid))
{
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
pFandral->SetFacingToObject(pMerithra);
}
break;
case NPC_ANACHRONOS_QUEST_TRIGGER:
// Move Merithra to attack
if (Creature* pTrigger = GetClosestCreatureWithEntry(m_creature, NPC_ANACHRONOS_QUEST_TRIGGER, 35.0f))
{
m_triggerGuid = pTrigger->GetObjectGuid();
if (Creature* pMerithra = m_creature->GetMap()->GetCreature(m_merithraGuid))
{
pMerithra->SetWalk(false);
pMerithra->GetMotionMaster()->MovePoint(POINT_ID_DRAGON_ATTACK, pTrigger->GetPositionX(), pTrigger->GetPositionY(), pTrigger->GetPositionZ());
}
}
break;
case SPELL_GREEN_DRAGON_TRANSFORM:
if (Creature* pMerithra = m_creature->GetMap()->GetCreature(m_merithraGuid))
pMerithra->CastSpell(pMerithra, SPELL_GREEN_DRAGON_TRANSFORM, false);
break;
case SAY_ARYGOS_ATTACK_2:
if (Creature* pMerithra = m_creature->GetMap()->GetCreature(m_merithraGuid))
pMerithra->CastSpell(pMerithra, SPELL_MERITHRA_WAKE, false);
break;
case NPC_ARYGOS:
// Move Arygos to attack
if (Creature* pTrigger = m_creature->GetMap()->GetCreature(m_triggerGuid))
{
if (Creature* pArygos = m_creature->GetMap()->GetCreature(m_arygosGuid))
{
pArygos->SetWalk(false);
pArygos->GetMotionMaster()->MovePoint(POINT_ID_DRAGON_ATTACK, pTrigger->GetPositionX(), pTrigger->GetPositionY(), pTrigger->GetPositionZ());
}
}
break;
case POINT_ID_EXIT:
// Move Merithra to the exit point
if (Creature* pMerithra = m_creature->GetMap()->GetCreature(m_merithraGuid))
{
pMerithra->SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_FLY_ANIM);
pMerithra->SetLevitate(true);
pMerithra->GetMotionMaster()->MovePoint(POINT_ID_EXIT, aEternalBoardMovement[0].m_fX, aEternalBoardMovement[0].m_fY, aEternalBoardMovement[0].m_fZ);
pMerithra->ForcedDespawn(9000);
}
break;
case SPELL_BLUE_DRAGON_TRANSFORM:
if (Creature* pArygos = m_creature->GetMap()->GetCreature(m_arygosGuid))
pArygos->CastSpell(pArygos, SPELL_BLUE_DRAGON_TRANSFORM, false);
break;
case SPELL_ARYGOS_VENGEANCE:
if (Creature* pArygos = m_creature->GetMap()->GetCreature(m_arygosGuid))
pArygos->CastSpell(pArygos, SPELL_ARYGOS_VENGEANCE, false);
break;
case POINT_ID_DRAGON_ATTACK:
// Move Arygos to the exit point
if (Creature* pArygos = m_creature->GetMap()->GetCreature(m_arygosGuid))
{
pArygos->SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_FLY_ANIM);
pArygos->SetLevitate(true);
pArygos->GetMotionMaster()->MovePoint(POINT_ID_EXIT, aEternalBoardMovement[0].m_fX, aEternalBoardMovement[0].m_fY, aEternalBoardMovement[0].m_fZ);
pArygos->ForcedDespawn(9000);
}
break;
case NPC_CAELESTRASZ:
// Move Caelestrasz to attack
if (Creature* pTrigger = m_creature->GetMap()->GetCreature(m_triggerGuid))
{
if (Creature* pCaelestrasz = m_creature->GetMap()->GetCreature(m_CaelestraszGuid))
{
pCaelestrasz->SetWalk(false);
pCaelestrasz->GetMotionMaster()->MovePoint(POINT_ID_DRAGON_ATTACK, pTrigger->GetPositionX(), pTrigger->GetPositionY(), pTrigger->GetPositionZ());
}
}
break;
case SPELL_RED_DRAGON_TRANSFORM:
if (Creature* pCaelestrasz = m_creature->GetMap()->GetCreature(m_CaelestraszGuid))
pCaelestrasz->CastSpell(pCaelestrasz, SPELL_RED_DRAGON_TRANSFORM, false);
break;
case SPELL_CAELESTRASZ_MOLTEN_RAIN:
if (Creature* pCaelestrasz = m_creature->GetMap()->GetCreature(m_CaelestraszGuid))
pCaelestrasz->CastSpell(pCaelestrasz, SPELL_CAELESTRASZ_MOLTEN_RAIN, false);
break;
case SAY_ANACHRONOS_SEAL_1:
// Send Caelestrasz on flight
if (Creature* pCaelestrasz = m_creature->GetMap()->GetCreature(m_CaelestraszGuid))
{
pCaelestrasz->SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_FLY_ANIM);
pCaelestrasz->SetLevitate(true);
pCaelestrasz->GetMotionMaster()->MovePoint(POINT_ID_EXIT, aEternalBoardMovement[0].m_fX, aEternalBoardMovement[0].m_fY, aEternalBoardMovement[0].m_fZ);
pCaelestrasz->ForcedDespawn(9000);
}
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
m_creature->SetFacingToObject(pFandral);
break;
case SAY_FANDRAL_SEAL_2:
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
pFandral->SetFacingToObject(m_creature);
break;
case POINT_ID_GATE:
// Send Anachronos to the gate
m_creature->SetWalk(false);
m_creature->GetMotionMaster()->MovePoint(POINT_ID_GATE, aEternalBoardMovement[1].m_fX, aEternalBoardMovement[1].m_fY, aEternalBoardMovement[1].m_fZ);
break;
case NPC_FANDRAL_STAGHELM:
// Send Fandral to the gate
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
{
pFandral->SetWalk(false);
pFandral->GetMotionMaster()->MovePoint(POINT_ID_GATE, aEternalBoardMovement[2].m_fX, aEternalBoardMovement[2].m_fY, aEternalBoardMovement[2].m_fZ);
}
break;
case SPELL_PRISMATIC_BARRIER:
DoCastSpellIfCan(m_creature, SPELL_PRISMATIC_BARRIER);
break;
case SPELL_GLYPH_OF_WARDING:
DoCastSpellIfCan(m_creature, SPELL_GLYPH_OF_WARDING);
break;
case SAY_FANDRAL_SEAL_6:
// Here Anachronos should continue to cast something
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
pFandral->CastSpell(pFandral, SPELL_CALL_ANCIENTS, false);
break;
case EMOTE_FANDRAL_EXHAUSTED:
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
{
pFandral->SetStandState(UNIT_STAND_STATE_KNEEL);
m_creature->SetFacingToObject(pFandral);
}
break;
case DATA_HANDLE_SCEPTER:
// Give the scepter to Fandral (it should equip it somehow)
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
DoScriptText(EMOTE_ANACHRONOS_SCEPTER, m_creature, pFandral);
m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
break;
case SAY_FANDRAL_EPILOGUE_4:
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
pFandral->SetStandState(UNIT_STAND_STATE_STAND);
break;
case POINT_ID_SCEPTER_2:
m_creature->SetStandState(UNIT_STAND_STATE_STAND);
break;
case EMOTE_FANDRAL_SHATTER:
// Shatter the scepter
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
pFandral->CastSpell(pFandral, SPELL_SHATTER_HAMMER, false);
break;
case SAY_ANACHRONOS_EPILOGUE_6:
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
{
pFandral->SetWalk(true);
pFandral->GetMotionMaster()->MovePoint(POINT_ID_SCEPTER_1, aEternalBoardMovement[3].m_fX, aEternalBoardMovement[3].m_fY, aEternalBoardMovement[3].m_fZ);
}
break;
case POINT_ID_EPILOGUE:
// Make Fandral leave
if (Creature* pFandral = m_creature->GetMap()->GetCreature(m_fandralGuid))
pFandral->GetMotionMaster()->MovePoint(POINT_ID_EXIT, aEternalBoardMovement[7].m_fX, aEternalBoardMovement[7].m_fY, aEternalBoardMovement[7].m_fZ);
break;
case POINT_ID_SCEPTER_1:
// Anachronos collects the pieces
m_creature->SetWalk(true);
m_creature->GetMotionMaster()->MovePoint(POINT_ID_SCEPTER_1, aEternalBoardMovement[5].m_fX, aEternalBoardMovement[5].m_fY, aEternalBoardMovement[5].m_fZ);
break;
}
}
Creature* GetSpeakerByEntry(uint32 uiEntry) override
{
switch (uiEntry)
{
case NPC_ANACHRONOS_THE_ANCIENT: return m_creature;
case NPC_ARYGOS: return m_creature->GetMap()->GetCreature(m_arygosGuid);
case NPC_CAELESTRASZ: return m_creature->GetMap()->GetCreature(m_CaelestraszGuid);
case NPC_MERITHRA_OF_THE_DREAM: return m_creature->GetMap()->GetCreature(m_merithraGuid);
case NPC_FANDRAL_STAGHELM: return m_creature->GetMap()->GetCreature(m_fandralGuid);
default:
return NULL;
}
}
void DoSummonDragons()
{
for (uint8 i = 0; i < MAX_DRAGONS; ++i)
m_creature->SummonCreature(aEternalBoardNPCs[i].m_uiEntry, aEternalBoardNPCs[i].m_fX, aEternalBoardNPCs[i].m_fY, aEternalBoardNPCs[i].m_fZ, aEternalBoardNPCs[i].m_fO, TEMPSUMMON_CORPSE_DESPAWN, 0);
// Also summon the 3 anubisath conquerors
float fX, fY, fZ;
for (uint8 i = 0; i < MAX_CONQUERORS; ++i)
{
m_creature->GetRandomPoint(aEternalBoardMovement[10].m_fX, aEternalBoardMovement[10].m_fY, aEternalBoardMovement[10].m_fZ, 20.0f, fX, fY, fZ);
m_creature->SummonCreature(NPC_ANUBISATH_CONQUEROR, fX, fY, fZ, 0, TEMPSUMMON_CORPSE_DESPAWN, 0);
}
}
void DoSummonWarriors()
{
float fX, fY, fZ;
// Summon kaldorei warriors
for (uint8 i = 0; i < MAX_KALDOREI; ++i)
{
m_creature->GetRandomPoint(aEternalBoardMovement[10].m_fX, aEternalBoardMovement[10].m_fY, aEternalBoardMovement[10].m_fZ, 10.0f, fX, fY, fZ);
m_creature->SummonCreature(NPC_KALDOREI_INFANTRY, fX, fY, fZ, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
}
// Summon Qiraji warriors
for (uint8 i = 0; i < MAX_QIRAJI; ++i)
{
m_creature->GetRandomPoint(aEternalBoardMovement[10].m_fX, aEternalBoardMovement[10].m_fY, aEternalBoardMovement[10].m_fZ, 15.0f, fX, fY, fZ);
m_creature->SummonCreature(NPC_QIRAJI_WASP, fX, fY, fZ, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->GetRandomPoint(aEternalBoardMovement[10].m_fX, aEternalBoardMovement[10].m_fY, aEternalBoardMovement[10].m_fZ, 15.0f, fX, fY, fZ);
m_creature->SummonCreature(NPC_QIRAJI_DRONE, fX, fY, fZ, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
m_creature->GetRandomPoint(aEternalBoardMovement[10].m_fX, aEternalBoardMovement[10].m_fY, aEternalBoardMovement[10].m_fZ, 15.0f, fX, fY, fZ);
m_creature->SummonCreature(NPC_QIRAJI_TANK, fX, fY, fZ, 0.0f, TEMPSUMMON_CORPSE_DESPAWN, 0);
}
}
void DoUnsummonArmy()
{
for (GuidList::const_iterator itr = m_lQirajiWarriorsList.begin(); itr != m_lQirajiWarriorsList.end(); ++itr)
{
if (Creature* pTemp = m_creature->GetMap()->GetCreature(*itr))
pTemp->ForcedDespawn();
}
}
void JustSummoned(Creature* pSummoned) override
{
// Also remove npc flags where needed
switch (pSummoned->GetEntry())
{
case NPC_FANDRAL_STAGHELM:
m_fandralGuid = pSummoned->GetObjectGuid();
break;
case NPC_MERITHRA_OF_THE_DREAM:
m_merithraGuid = pSummoned->GetObjectGuid();
pSummoned->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
break;
case NPC_CAELESTRASZ:
m_CaelestraszGuid = pSummoned->GetObjectGuid();
pSummoned->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
break;
case NPC_ARYGOS:
m_arygosGuid = pSummoned->GetObjectGuid();
pSummoned->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
break;
case NPC_ANUBISATH_CONQUEROR:
case NPC_QIRAJI_WASP:
case NPC_QIRAJI_DRONE:
case NPC_QIRAJI_TANK:
case NPC_KALDOREI_INFANTRY:
m_lQirajiWarriorsList.push_back(pSummoned->GetObjectGuid());
break;
}
}
void MovementInform(uint32 uiType, uint32 uiPointId) override
{
if (uiType != POINT_MOTION_TYPE)
return;
switch (uiPointId)
{
case POINT_ID_GATE:
// Cast time stop when he reaches the gate
DoCastSpellIfCan(m_creature, SPELL_TIME_STOP);
StartNextDialogueText(SPELL_TIME_STOP);
break;
case POINT_ID_SCEPTER_1:
// Pickup the pieces
DoScriptText(EMOTE_ANACHRONOS_PICKUP, m_creature);
m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
m_uiEventTimer = 2000;
break;
case POINT_ID_SCEPTER_2:
// Pickup the pieces
DoScriptText(SAY_ANACHRONOS_EPILOGUE_8, m_creature);
m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
m_uiEventTimer = 4000;
break;
case POINT_ID_EXIT:
// Spell was removed, manually change the display
// DoCastSpellIfCan(m_creature, SPELL_BRONZE_DRAGON_TRANSFORM);
m_creature->SetDisplayId(DISPLAY_ID_BRONZE_DRAGON);
m_uiEventTimer = 4000;
break;
}
}
void SummonedMovementInform(Creature* pSummoned, uint32 uiType, uint32 uiPointId) override
{
if (uiType != POINT_MOTION_TYPE)
return;
if (pSummoned->GetEntry() == NPC_FANDRAL_STAGHELM)
{
switch (uiPointId)
{
case POINT_ID_EPILOGUE:
// Face Anachronos and restart the dialogue
pSummoned->SetFacingToObject(m_creature);
StartNextDialogueText(SAY_FANDRAL_EPILOGUE_7);
DoUnsummonArmy();
break;
case POINT_ID_SCEPTER_1:
pSummoned->GetMotionMaster()->MovePoint(POINT_ID_EPILOGUE, aEternalBoardMovement[4].m_fX, aEternalBoardMovement[4].m_fY, aEternalBoardMovement[4].m_fZ);
break;
case POINT_ID_EXIT:
pSummoned->ForcedDespawn();
break;
}
}
else if (uiPointId == POINT_ID_DRAGON_ATTACK)
{
switch (pSummoned->GetEntry())
{
case NPC_MERITHRA_OF_THE_DREAM:
StartNextDialogueText(DATA_MERITHRA_ATTACK);
break;
case NPC_CAELESTRASZ:
StartNextDialogueText(DATA_CAELASTRASZ_ATTACK);
break;
}
}
}
void UpdateAI(const uint32 uiDiff) override
{
DialogueUpdate(uiDiff);
if (m_uiEventTimer)
{
if (m_uiEventTimer <= uiDiff)
{
switch (m_uiEventStage)
{
case 0:
// Start the dialogue
StartNextDialogueText(NPC_ANACHRONOS_THE_ANCIENT);
m_uiEventTimer = 0;
break;
case 1:
// Do the epilogue movement
m_creature->GetMotionMaster()->MovePoint(POINT_ID_SCEPTER_2, aEternalBoardMovement[6].m_fX, aEternalBoardMovement[6].m_fY, aEternalBoardMovement[6].m_fZ);
m_creature->SetStandState(UNIT_STAND_STATE_STAND);
m_uiEventTimer = 0;
break;
case 2:
// Complete quest and despawn gate
if (Player* pPlayer = m_creature->GetMap()->GetPlayer(m_playerGuid))
pPlayer->GroupEventHappens(QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, m_creature);
m_creature->SetStandState(UNIT_STAND_STATE_STAND);
m_uiEventTimer = 4000;
break;
case 3:
// Move to exit
m_creature->SetWalk(false);
m_creature->GetMotionMaster()->MovePoint(POINT_ID_EXIT, aEternalBoardMovement[8].m_fX, aEternalBoardMovement[8].m_fY, aEternalBoardMovement[8].m_fZ);
m_uiEventTimer = 0;
break;
case 4:
// Take off and fly
m_creature->SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_FLY_ANIM);
m_creature->SetLevitate(true);
m_creature->GetMotionMaster()->MovePoint(0, aEternalBoardMovement[9].m_fX, aEternalBoardMovement[9].m_fY, aEternalBoardMovement[9].m_fZ);
m_creature->ForcedDespawn(10000);
m_uiEventTimer = 0;
break;
}
++m_uiEventStage;
}
else
m_uiEventTimer -= uiDiff;
}
}
};
CreatureAI* GetAI_npc_anachronos_the_ancient(Creature* pCreature)
{
return new npc_anachronos_the_ancientAI(pCreature);
}
bool QuestAcceptGO_crystalline_tear(Player* pPlayer, GameObject* pGo, const Quest* pQuest)
{
// Summon the controller dragon at GO position (orientation is wrong - hardcoded)
if (pQuest->GetQuestId() == QUEST_A_PAWN_ON_THE_ETERNAL_BOARD)
{
// Check if event is already in progress first
if (GetClosestCreatureWithEntry(pGo, NPC_ANACHRONOS_THE_ANCIENT, 90.0f))
return true;
if (Creature* pAnachronos = pPlayer->SummonCreature(NPC_ANACHRONOS_THE_ANCIENT, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 3.75f, TEMPSUMMON_CORPSE_DESPAWN, 0))
{
// Send the player's guid in order to handle the quest complete
if (npc_anachronos_the_ancientAI* pAnachronosAI = dynamic_cast<npc_anachronos_the_ancientAI*>(pAnachronos->AI()))
pAnachronosAI->m_playerGuid = pPlayer->GetObjectGuid();
}
}
return true;
}
void AddSC_silithus()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "npc_anachronos_the_ancient";
pNewScript->GetAI = &GetAI_npc_anachronos_the_ancient;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "go_crystalline_tear";
pNewScript->pQuestAcceptGO = &QuestAcceptGO_crystalline_tear;
pNewScript->RegisterSelf();
}