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ryanpond/README.md

Ryan Pond — Games, Code, Create, Build

Ryan Pond

I'm an indie game developer building games in Godot and documenting the process as I go. I share what works, what breaks, and what I learn along the way.

Currently Building

SIGNAL (working title)

A top-down tactical stealth game being developed for Godot Wild Jam #98.

You play an anthropomorphic frog operative using stealth, sound, patrol manipulation, takedowns, and tactical information to complete objectives and get out alive.

Current focus: refining the core stealth loop, encounter design, and mission structure.

NEXT LEVEL — Annual Planning Digital Board Game

An internal digital board-game project I'm building for my company's Annual Planning meeting.

It's an experimental MVP exploring how a real-world planning process can be turned into an interactive game experience.

On Hold

DOOM DELIVERY 1.0

A momentum-driven bicycle courier game originally created for Godot Wild Jam and planned as a complete standalone game.

Development is currently paused while I work on other projects, but DOOM DELIVERY is not cancelled.

Follow development · Play the jam prototype

What I'm Into

Game development, programming, game jams, small prototypes, and technical experiments. Godot is my main tool for turning ideas into playable games.

Find Me

Website · Email · itch.io · YouTube · X

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