I'm an indie game developer building games in Godot and documenting the process as I go. I share what works, what breaks, and what I learn along the way.
A top-down tactical stealth game being developed for Godot Wild Jam #98.
You play an anthropomorphic frog operative using stealth, sound, patrol manipulation, takedowns, and tactical information to complete objectives and get out alive.
Current focus: refining the core stealth loop, encounter design, and mission structure.
An internal digital board-game project I'm building for my company's Annual Planning meeting.
It's an experimental MVP exploring how a real-world planning process can be turned into an interactive game experience.
A momentum-driven bicycle courier game originally created for Godot Wild Jam and planned as a complete standalone game.
Development is currently paused while I work on other projects, but DOOM DELIVERY is not cancelled.
Follow development · Play the jam prototype
Game development, programming, game jams, small prototypes, and technical experiments. Godot is my main tool for turning ideas into playable games.
