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Thor2D.java
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75 lines (70 loc) · 2.43 KB
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package com.coding.game;
public class Thor2D {
public static void main(String[] args) {
int lightX = 31; //in.nextInt(); // the X position of the light of power
int lightY = 4; //in.nextInt(); // the Y position of the light of power
int initialTX = 5; //in.nextInt(); // Thor's starting X position
int initialTY = 4; //in.nextInt(); // Thor's starting Y position
String direction = "";
if(initialTX < lightX) {
++initialTX;
if (initialTY < lightY) {
++initialTY;
direction = "SE";
} else if (initialTY == lightY) {
direction = "E";
} else {
--initialTY;
direction = "NE";
}
} else if (initialTX > lightX) {
--initialTX;
if (initialTY < lightY) {
++initialTY;
direction = "SW";
} else if(initialTY == lightY) {
direction = "W";
} else {
--initialTX;
direction = "NW";
}
} else if((initialTX == lightX) && (initialTY < lightY)) {
++initialTY;
direction = "S";
} else if((lightX == initialTX) && (initialTY > lightY)) {
--initialTY;
direction = "N";
}
/*
if((initialTX < lightX) && (initialTY < lightY)) {
++initialTX;
++initialTY;
direction = "SE";
} else if((initialTX < lightX) && (initialTY > lightY)) {
++initialTX;
--initialTY;
direction = "NE";
} else if((initialTX > lightX) && (initialTY < lightY)) {
--initialTX;
++initialTY;
direction = "SW";
} else if((initialTX > lightX) && (initialTY > lightY)) {
--initialTX;
--initialTY;
direction = "NW";
} else if((initialTX < lightX) && (initialTY == lightY)) {
++initialTX;
direction = "E";
} else if((initialTX > lightX) && (initialTY == lightY)) {
--initialTX;
direction = "W";
} else if((initialTX == lightX) && (initialTY < lightY)) {
++initialTY;
direction = "S";
} else if((lightX == initialTX) && (initialTY > lightY)) {
--initialTY;
direction = "N";
}
*/
}
}