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Experiment for playing with procedurally generated 2d maps

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MyMapGenerator

Experiment for playing with procedurally generated 2d height maps using a Perlin/Simplex noise algorithm.

The map is a JPanel which holds a 2d array of "MapTile" objects. In the future I will update my MapTile class so I can redraw its image, or make it an "active" or highlighted tile, or toggle its collision settings (making it a passable or non-passable tile).

I would eventually like to use this as the foundation for a game, which I have some ideas for, but haven't settled on anything yet. For now, the maps just look cool!

For screenshots and a more detailed walkthrough of my progress on this project, check out ProjectNotes.docx.

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Experiment for playing with procedurally generated 2d maps

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