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Silk.NET
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Commits on Jan 2, 2021
This is Silk.NET 2.0 (#392)
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Commits on Dec 8, 2020
Integrate maths (#364)
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Commits on Dec 4, 2020
Push merging
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Merge branch 'master' into 2.0
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Commits on Oct 27, 2020
[2.0] Silk.NET on Android (#341)
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Commits on Oct 17, 2020
1.7-2.0 catchup
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Commits on Oct 4, 2020
Add more options to editorconfig and normalise all code according to it (#320)
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Commits on Sep 25, 2020
AOT Support (#303)
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Commits on Aug 21, 2020
[2.0] Overload overhaul (#275)
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Commits on Aug 17, 2020
1.0-2.0 catchup
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Commits on Aug 16, 2020
Fix exceptions being thrown when there is no error in the tutorials (#271)
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Commits on Jul 22, 2020
[2.0] Windowing refactor (#254)
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Commits on Jul 17, 2020
Create Tutorial 3.5 - Light Maps (#245)
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Commits on Jul 16, 2020
Improve Tutorial Camera Controls (#240)
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Commits on Jul 14, 2020
Add Time property to Window (#232)
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Addition of 3.4 Tutorial to demonstrate Materials for lighting (#234)
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Addition of the 3.3 Tutorial for Specular lighting in the lighting fragment shader (#233)
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Update MathHelper to use floats exclusively and refactor code and comments in Program.cs to be more descriptive
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Commits on Jul 13, 2020
Move the fNormal to the World Coordinates and account for vertex scaling
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Add Tutorial3.2 for Diffuse lighting. Additional cleanup of unused variables, usings, and images in the 3.1 tutorial
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Commits on Jul 12, 2020
Create Tutorial 3.1 for Ambient Lighting (#225)
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Commits on Jul 11, 2020
#210 - Start of updating obsolete methods in example projects (#212)
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Commits on Jul 9, 2020
Create Tutorial 2.2 to demonstrate Camera basics (#221)
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Commits on Jul 5, 2020
Addition of the 1.6 Tutorial for Co-ordinate Systems to the Examples (#218)
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Commits on Apr 30, 2020
[WIP] More XML documentation (#157)
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Commits on Apr 19, 2020
Update tutorials to use Silk.NET 1.1.1
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Commits on Apr 4, 2020
Rename all shaders to fix crash (#156)
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Commits on Mar 21, 2020
Tutorial chapter 1 (#144)
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