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442 lines (385 loc) · 19.4 KB
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bl_info = {
"name": "Node to Python",
"description": "Convert Geometry Node Groups to a Python add-on",
"author": "Brendan Parmer",
"version": (1, 0, 0),
"blender": (3, 0, 0),
"location": "Object",
"category": "Object",
}
import bpy
import os
#node tree input sockets that have default properties
default_sockets = {'NodeSocketBool',
'NodeSocketColor',
'NodeSocketFloat',
'NodeSocketInt',
'NodeSocketVector'}
#node tree input sockets that have min/max properties
value_sockets = {'NodeSocketInt',
'NodeSocketFloat',
'NodeSocketVector'}
#node input sockets that are messy to set default values for
dont_set_defaults = {'NodeSocketCollection',
'NodeSocketGeometry',
'NodeSocketImage',
'NodeSocketMaterial',
'NodeSocketObject',
'NodeSocketTexture',
'NodeSocketVirtual'}
node_settings = {
#attribute
"GeometryNodeAttributeStatistic" : ["data_type", "domain"],
"GeometryNodeCaptureAttribute" : ["data_type", "domain"],
"GeometryNodeAttributeDomainSize" : ["component"],
"GeometryNodeStoreNamedAttribute" : ["data_type", "domain"],
"GeometryNodeAttributeTransfer" : ["data_type", "mapping"],
#color
"ShaderNodeMixRGB" : ["blend_type", "use_clamp"],
"FunctionNodeCombineColor" : ["mode"],
"FunctionNodeSeparateColor" : ["mode"],
#curve
"GeometryNodeCurveToPoints" : ["mode"],
"GeometryNodeFillCurve" : ["mode"],
"GeometryNodeFilletCurve" : ["mode"],
"GeometryNodeResampleCurve" : ["mode"],
"GeometryNodeSampleCurve" : ["mode"],
"GeometryNodeTrimCurve" : ["mode"],
"GeometryNodeCurveHandleTypeSelection" : ["mode", "handle_type"],
"GeometryNodeSetCurveHandlePositions" : ["mode"],
"GeometryNodeCurveSetHandles" : ["mode", "handle_type"],
"GeometryNodeCurveSplineType" : ["spline_type"],
#curve primitives
"GeometryNodeCurveArc" : ["mode"],
"GeometryNodeCurvePrimitiveBezierSegment" : ["mode"],
"GeometryNodeCurvePrimitiveCircle" : ["mode"],
"GeometryNodeCurvePrimitiveLine" : ["mode"],
"GeometryNodeCurvePrimitiveQuadrilateral" : ["mode"],
#geometry
"GeometryNodeDeleteGeometry" : ["domain", "mode"],
"GeometryNodeDuplicateElements" : ["domain"],
"GeometryNodeProximity" : ["target_element"],
"GeometryNodeMergeByDistance" : ["mode"],
"GeometryNodeRaycast" : ["data_type", "mapping"],
"GeometryNodeSeparateGeometry" : ["domain"],
#input
"GeometryNodeCollectionInfo" : ["transform_space"],
"GeometryNodeObjectInfo" : ["transform_space"],
"GeometryNodeInputNamedAttribute" : ["data_type"],
#mesh
"GeometryNodeExtrudeMesh" : ["mode"],
"GeometryNodeMeshBoolean" : ["operation"],
"GeometryNodeMeshToPoints" : ["mode"],
"GeometryNodeMeshToVolume" : ["resolution_mode"],
"GeometryNodeSubdivisionSurface" : ["uv_smooth", "boundary_smooth"],
"GeometryNodeTriangulate" : ["quad_method", "ngon_method"],
"GeometryNodeScaleElements" : ["domain", "scale_mode"],
#mesh primitives
"GeometryNodeMeshCone" : ["fill_type"],
"GeometryNodeMeshCylinder" : ["fill_type"],
"GeometryNodeMeshCircle" : ["fill_type"],
"GeometryNodeMeshLine" : ["mode"],
#point
"GeometryNodeDistributePointsOnFaces" : ["distribute_method"],
"GeometryNodePointsToVolume" : ["resolution_mode"],
#text
"GeometryNodeStringToCurves" : ["overflow", "align_x", "align_y",
"pivot_mode"],
#texture
"ShaderNodeTexBrick" : ["offset", "offset_frequency", "squash",
"squash_frequency"],
"ShaderNodeTexGradient" : ["gradient_type"],
"GeometryNodeImageTexture" : ["interpolation", "extension"],
"ShaderNodeTexMagic" : ["turbulence_depth"],
"ShaderNodeTexNoise" : ["noise_dimensions"],
"ShaderNodeTexVoronoi" : ["voronoi_dimensions", "feature", "distance"],
"ShaderNodeTexWave" : ["wave_type", "bands_direction", "wave_profile"],
"ShaderNodeTexWhiteNoise" : ["noise_dimensions"],
#utilities
"GeometryNodeAccumulateField" : ["data_type", "domain"],
"FunctionNodeAlignEulerToVector" : ["axis", "pivot_axis"],
"FunctionNodeBooleanMath" : ["operation"],
"ShaderNodeClamp" : ["clamp_type"],
"FunctionNodeCompare" : ["data_type", "operation", "mode"],
"GeometryNodeFieldAtIndex" : ["data_type", "domain"],
"FunctionNodeFloatToInt" : ["rounding_mode"],
"GeometryNodeFieldOnDomain" : ["data_type", "domain" ],
"ShaderNodeMapRange" : ["data_type", "interpolation_type", "clamp"],
"ShaderNodeMath" : ["operation", "use_clamp"],
"FunctionNodeRandomValue" : ["data_type"],
"FunctionNodeRotateEuler" : ["type", "space"],
"GeometryNodeSwitch" : ["input_type"],
#uv
"GeometryNodeUVUnwrap" : ["method"],
#vector
"ShaderNodeVectorMath" : ["operation"],
"ShaderNodeVectorRotate" : ["rotation_type", "invert"],
#volume
"GeometryNodeVolumeToMesh" : ["resolution_mode"]
}
curve_nodes = {'ShaderNodeFloatCurve',
'ShaderNodeVectorCurve',
'ShaderNodeRGBCurve'}
class NodeToPython(bpy.types.Operator):
bl_idname = "object.node_to_python"
bl_label = "Node to Python"
bl_options = {'REGISTER', 'UNDO'}
node_group_name: bpy.props.StringProperty(name="Node Group")
def execute(self, context):
if self.node_group_name not in bpy.data.node_groups:
return {'FINISHED'}
ng = bpy.data.node_groups[self.node_group_name]
ng_name = ng.name.lower().replace(' ', '_')
class_name = ng.name.replace(" ", "")
dir = bpy.path.abspath("//")
if not dir or dir == "":
self.report({'ERROR'},
("NodeToPython: Save your blend file before using "
"NodeToPython!"))
return {'CANCELLED'}
addon_dir = os.path.join(dir, "addons")
if not os.path.exists(addon_dir):
os.mkdir(addon_dir)
file = open(f"{addon_dir}/{ng_name}_addon.py", "w")
"""Sets up bl_info and imports Blender"""
def header():
file.write("bl_info = {\n")
file.write(f"\t\"name\" : \"{ng.name}\",\n")
file.write("\t\"author\" : \"Node To Python\",\n")
file.write("\t\"version\" : (1, 0, 0),\n")
file.write(f"\t\"blender\" : {bpy.app.version},\n")
file.write("\t\"location\" : \"Object\",\n")
file.write("\t\"category\" : \"Object\"\n")
file.write("}\n")
file.write("\n")
file.write("import bpy\n")
file.write("\n")
header()
"""Creates the class and its variables"""
def init_class():
file.write(f"class {class_name}(bpy.types.Operator):\n")
file.write(f"\tbl_idname = \"object.{ng_name}\"\n")
file.write(f"\tbl_label = \"{ng.name}\"\n")
file.write("\tbl_options = {\'REGISTER\', \'UNDO\'}\n")
file.write("\n")
init_class()
"""Construct the execute function"""
file.write("\tdef execute(self, context):\n")
def process_node_group(node_group, level):
ng_name = node_group.name.lower().replace(' ', '_')
outer = "\t"*level #outer indentation
inner = "\t"*(level + 1) #inner indentation
#initialize node group
file.write(f"{outer}#initialize {ng_name} node group\n")
file.write(f"{outer}def {ng_name}_node_group():\n")
file.write((f"{inner}{ng_name}"
f"= bpy.data.node_groups.new("
f"type = \"GeometryNodeTree\", "
f"name = \"{node_group.name}\")\n"))
file.write("\n")
#initialize nodes
file.write(f"{inner}#initialize {ng_name} nodes\n")
for node in node_group.nodes:
if node.bl_idname == 'GeometryNodeGroup':
process_node_group(node.node_tree, level + 1)
elif node.bl_idname == 'NodeGroupInput':
file.write(f"{inner}#{ng_name} inputs\n")
for input in node.outputs:
if input.bl_idname != "NodeSocketVirtual":
file.write(f"{inner}#input {input.name}\n")
file.write((f"{inner}{ng_name}.inputs.new"
f"(\"{input.bl_idname}\", "
f"\"{input.name}\")\n"))
if input.bl_idname in default_sockets:
socket = node_group.inputs[input.name]
if input.bl_idname == 'NodeSocketColor':
col = socket.default_value
r, g, b, a = col[0], col[1], col[2], col[3]
dv = f"({r}, {g}, {b}, {a})"
elif input.bl_idname == 'NodeSocketVector':
vec = socket.default_value
dv = f"({vec[0]}, {vec[1]}, {vec[2]})"
else:
dv = socket.default_value
#default value
file.write((f"{inner}{ng_name}"
f".inputs[\"{input.name}\"]"
f".default_value = {dv}\n"))
if input.bl_idname in value_sockets:
#min value
file.write((f"{inner}{ng_name}"
f".inputs[\"{input.name}\"]"
f".min_value = "
f"{socket.min_value}\n"))
#max value
file.write((f"{inner}{ng_name}"
f".inputs[\"{input.name}\"]"
f".max_value = "
f"{socket.max_value}\n"))
file.write("\n")
file.write("\n")
elif node.bl_idname == 'NodeGroupOutput':
file.write(f"{inner}#{ng_name} outputs\n")
for output in node.inputs:
if output.bl_idname != 'NodeSocketVirtual':
file.write((f"{inner}{ng_name}.outputs"
f".new(\"{output.bl_idname}\", "
f"\"{output.name}\")\n"))
file.write("\n")
#create node
node_name = node.name.lower()
node_name = node_name.replace(' ', '_').replace('.', '_')
file.write(f"{inner}#node {node.name}\n")
file.write((f"{inner}{node_name} "
f"= {ng_name}.nodes.new(\"{node.bl_idname}\")\n"))
file.write((f"{inner}{node_name}.location "
f"= ({node.location.x}, {node.location.y})\n"))
file.write((f"{inner}{node_name}.width, {node_name}.height "
f"= {node.width}, {node.height}\n"))
if node.label:
file.write(f"{inner}{node_name}.label = \"{node.label}\"\n")
#special nodes
if node.bl_idname in node_settings:
for setting in node_settings[node.bl_idname]:
attr = getattr(node, setting)
if type(attr) == str:
attr = f"\'{attr}\'"
file.write((f"{inner}{node_name}.{setting} = "
f"{attr}\n"))
elif node.bl_idname == 'GeometryNodeGroup':
file.write((f"{inner}{node_name}.node_tree = "
f"bpy.data.node_groups"
f"[\"{node.node_tree.name}\"]\n"))
elif node.bl_idname == 'ShaderNodeValToRGB':
color_ramp = node.color_ramp
file.write("\n")
file.write((f"{inner}{node_name}.color_ramp.color_mode = "
f"\'{color_ramp.color_mode}\'\n"))
file.write((f"{inner}{node_name}.color_ramp"
f".hue_interpolation = "
f"\'{color_ramp.hue_interpolation}\'\n"))
file.write((f"{inner}{node_name}.color_ramp.interpolation "
f"= '{color_ramp.interpolation}'\n"))
file.write("\n")
for i, element in enumerate(color_ramp.elements):
file.write((f"{inner}{node_name}_cre_{i} = "
f"{node_name}.color_ramp.elements"
f".new({element.position})\n"))
file.write((f"{inner}{node_name}_cre_{i}.alpha = "
f"{element.alpha}\n"))
col = element.color
r, g, b, a = col[0], col[1], col[2], col[3]
file.write((f"{inner}{node_name}_cre_{i}.color = "
f"({r}, {g}, {b}, {a})\n\n"))
elif node.bl_idname in curve_nodes:
file.write(f"{inner}#mapping settings")
mapping = f"{inner}{node_name}.mapping"
extend = f"\'{node.mapping.extend}\'"
file.write(f"{mapping}.extend = {extend}\n")
tone = f"\'{node.mapping.tone}\'"
file.write(f"{mapping}.tone = {tone}\n")
b_lvl = node.mapping.black_level
b_lvl_str = f"({b_lvl[0]}, {b_lvl[1]}, {b_lvl[2]})"
file.write((f"{mapping}.black_level = {b_lvl_str}\n"))
w_lvl = node.mapping.white_level
w_lvl_str = f"({w_lvl[0]}, {w_lvl[1]}, {w_lvl[2]})"
file.write((f"{mapping}.white_level = {w_lvl_str}\n"))
min_x = node.mapping.clip_min_x
file.write(f"{mapping}.clip_min_x = {min_x}\n")
min_y = node.mapping.clip_min_y
file.write(f"{mapping}.clip_min_y = {min_y}\n")
max_x = node.mapping.clip_max_x
file.write(f"{mapping}.clip_max_x = {max_x}\n")
max_y = node.mapping.clip_max_y
file.write(f"{mapping}.clip_max_y = {max_y}\n")
use_clip = node.mapping.use_clip
file.write(f"{mapping}.use_clip = {use_clip}\n")
for i, curve in enumerate(node.mapping.curves):
file.write(f"{inner}#curve {i}")
curve_i = f"{node_name}_curve_{i}"
file.write((f"{inner}{curve_i} = "
f"{node_name}.mapping.curves[{i}]\n"))
for j, point in enumerate(curve.points):
point_j = f"{inner}{curve_i}_point_{j}"
loc = point.location
file.write((f"{point_j} = "
f"{curve_i}.points.new"
f"({loc[0]}, {loc[1]})\n"))
handle = f"\'{point.handle_type}\'"
file.write(f"{point_j}.handle_type = {handle}\n")
file.write(f"{inner}#update curve after changes")
file.write(f"{mapping}.update()\n")
for i, input in enumerate(node.inputs):
if input.bl_idname not in dont_set_defaults:
if input.bl_idname == 'NodeSocketColor':
col = input.default_value
dv = f"({col[0]}, {col[1]}, {col[2]}, {col[3]})"
elif "Vector" in input.bl_idname:
vector = input.default_value
dv = f"({vector[0]}, {vector[1]}, {vector[2]})"
elif input.bl_idname == 'NodeSocketString':
dv = f"\"\""
else:
dv = input.default_value
if dv is not None:
file.write(f"{inner}#{input.identifier}\n")
file.write((f"{inner}{node_name}"
f".inputs[{i}]"
f".default_value = {dv}\n"))
file.write("\n")
#initialize links
if node_group.links:
file.write(f"{inner}#initialize {ng_name} links\n")
for link in node_group.links:
input_node = link.from_node.name.lower()
input_node = input_node.replace(' ', '_').replace('.', '_')
input_socket = link.from_socket.name
output_node = link.to_node.name.lower()
output_node = output_node.replace(' ', '_').replace('.', '_')
output_socket = link.to_socket.name
file.write((f"{inner}{ng_name}.links.new({input_node}"
f".outputs[\"{input_socket}\"], "
f"{output_node}.inputs[\"{output_socket}\"])\n"))
#create node group
file.write("\n")
file.write(f"{outer}{ng_name}_node_group()\n")
file.write("\n")
process_node_group(ng, 2)
file.write("\t\treturn {'FINISHED'}\n\n")
"""Create the function that adds the addon to the menu"""
def create_menu_func():
file.write("def menu_func(self, context):\n")
file.write(f"\tself.layout.operator({class_name}.bl_idname)\n")
file.write("\n")
create_menu_func()
"""Create the register function"""
def create_register():
file.write("def register():\n")
file.write(f"\tbpy.utils.register_class({class_name})\n")
file.write("\tbpy.types.VIEW3D_MT_object.append(menu_func)\n")
file.write("\n")
create_register()
"""Create the unregister function"""
def create_unregister():
file.write("def unregister():\n")
file.write(f"\tbpy.utils.unregister_class({class_name})\n")
file.write("\tbpy.types.VIEW3D_MT_objects.remove(menu_func)\n")
file.write("\n")
create_unregister()
"""Create the main function"""
def create_main():
file.write("if __name__ == \"__main__\":\n")
file.write("\tregister()")
create_main()
file.close()
return {'FINISHED'}
def menu_func(self, context):
self.layout.operator(NodeToPython.bl_idname, text=NodeToPython.bl_label)
def register():
bpy.utils.register_class(NodeToPython)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(NodeToPython)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()