DevOps engineer based in Paris. I write mostly Rust, with an interest in systems programming, graphics, and performance.
- DeadSync - A rhythm-game engine for StepMania/ITG charts, focused on timing, performance, and compatibility.
- rssp - A Rust library and command-line tool for parsing and analyzing StepMania simfiles.
- itgmania-harness - Testing tools that run ITGmania's own code to generate reference results for compatibility checks.
I also contribute performance improvements to existing open-source projects. Some merged examples:
Within the rhythm-game community, I've also contributed audio sample-rate configuration and rendering fixes to ITGmania, along with improvements to the Simply Love theme.


