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// This file contains the job queue implementation which re-order jobs based on their priority. // The current implementation is much simple to be easily debugged, but should be re-implemented // using priority queue ideally. import _CJavaScriptEventLoop #if compiler(>=5.5) @available(macOS 10.15, iOS 13.0, watchOS 6.0, tvOS 13.0, *) struct QueueState: Sendable { fileprivate var headJob: UnownedJob? = nil fileprivate var isSpinning: Bool = false } @available(macOS 14.0, iOS 17.0, watchOS 10.0, tvOS 17.0, *) extension JavaScriptEventLoop { func insertJobQueue(job newJob: UnownedJob) { withUnsafeMutablePointer(to: &queueState.headJob) { headJobPtr in var position: UnsafeMutablePointer = headJobPtr while let cur = position.pointee { if cur.rawPriority < newJob.rawPriority { newJob.nextInQueue().pointee = cur position.pointee = newJob return } position = cur.nextInQueue() } newJob.nextInQueue().pointee = nil position.pointee = newJob } // TODO: use CAS when supporting multi-threaded environment if !queueState.isSpinning { self.queueState.isSpinning = true JavaScriptEventLoop.shared.queueMicrotask { self.runAllJobs() } } } func runAllJobs() { assert(queueState.isSpinning) while let job = self.claimNextFromQueue() { #if compiler(>=5.9) job.runSynchronously(on: self.asUnownedSerialExecutor()) #else job._runSynchronously(on: self.asUnownedSerialExecutor()) #endif } queueState.isSpinning = false } func claimNextFromQueue() -> UnownedJob? { if let job = self.queueState.headJob { self.queueState.headJob = job.nextInQueue().pointee return job } return nil } } @available(macOS 10.15, iOS 13.0, watchOS 6.0, tvOS 13.0, *) fileprivate extension UnownedJob { private func asImpl() -> UnsafeMutablePointer<_CJavaScriptEventLoop.Job> { unsafeBitCast(self, to: UnsafeMutablePointer<_CJavaScriptEventLoop.Job>.self) } var flags: JobFlags { JobFlags(bits: asImpl().pointee.Flags) } var rawPriority: UInt32 { flags.priority } func nextInQueue() -> UnsafeMutablePointer { return withUnsafeMutablePointer(to: &asImpl().pointee.SchedulerPrivate.0) { rawNextJobPtr in let nextJobPtr = UnsafeMutableRawPointer(rawNextJobPtr).bindMemory(to: UnownedJob?.self, capacity: 1) return nextJobPtr } } } fileprivate struct JobFlags { var bits: UInt32 = 0 var priority: UInt32 { get { (bits & 0xFF00) >> 8 } } } #endif