from .EditorExtension import EditorExtension
from .PPtr import PPtr
class GameObject(EditorExtension):
"""
public PPtr[] m_Components;
public string m_Name;
public Transform m_Transform;
public MeshRenderer m_MeshRenderer;
public MeshFilter m_MeshFilter;
public SkinnedMeshRenderer m_SkinnedMeshRenderer;
public Animator m_Animator;
public Animation m_Animation;
"""
def __init__(self, reader):
super().__init__(reader=reader)
component_size = reader.read_int()
self.components = []
for i in range(component_size):
if self.version < (5, 5):
first = reader.read_int()
self.components.append(PPtr(reader))
self.layer = reader.read_int()
self.name = reader.read_aligned_string()