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CopyGamedata.py
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219 lines (177 loc) · 6.51 KB
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#!/usr/bin/python
# coding=utf-8
import sys
import zipfile
import shutil
import os
import os.path
import time, datetime
o_path = os.getcwd() # 返回当前工作目录
# 当前工作目录 Common/PythonCreator/ProjectConfig/Script
sys.path.append('../../')
sys.path.append('./')
from Common import Source
from Project.Resource import mainResource
from Common.File.FileUtil import FileUtil
class CopyGamedata():
def getGameResName(self):
name = mainResource.getGameName()
idx = name.rfind('_')
s_len=len(name)
game = name[idx+1:s_len]
return game
def CopyConfigDataToAndroid(self):
dir1 = mainResource.GetConfigDataDir()+"/config"
dir2 = mainResource.GetRootDirAndroidAsset()+ "/ConfigData/config"
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
# print "CopyConfigDataToAndroid:dir1=",dir1," dir2=",dir2
shutil.copytree(dir1,dir2)
def DoCopyAll(self):
gameName = mainResource.getGameName()
gameType = mainResource.getGameType()
print(gameName)
print(gameType)
resDataName = mainResource.getGameName()#sys.argv[1]
gameResName = self.getGameResName()
gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName
gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes"
flag = os.path.exists(gameResRoot)
if not flag:
#目录不存在的话到gamerescommon里copy
gameResRoot = gameResCommonRoot
gameDataCommonRoot = mainResource.GetDirProductCommon()+"/GameDataCommon"
gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData"
streamingAssetsUnity = mainResource.GetRootProjectUnity()+"/Assets/StreamingAssets"
rootAndroidStudio =mainResource.GetRootDirAndroidStudio()
rootiOSXcode =mainResource.GetRootDirXcode()
# copy GameRes 游戏图片等资源
dirname = "GameRes"
# unity editor
dir1 = gameResRoot
# dir2 = streamingAssetsUnity+"/"+dirname
# flag = os.path.exists(dir2)
# if flag:
# shutil.rmtree(dir2)
# shutil.copytree(dir1,dir2)
# ios
dir2 = rootiOSXcode+"/Data/Raw/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
# android asset
dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
# copy GameData 游戏配置等数据
dirname = "GameData"
# unity editor
dir1 = gameDataRoot
dir2 = streamingAssetsUnity+"/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
# ios
# dir2 = rootiOSXcode+"/Data/Raw/"+dirname
# flag = os.path.exists(dir2)
# if flag:
# shutil.rmtree(dir2)
# shutil.copytree(dir1,dir2)
# android asset
dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
print("gamedata dir2=",dir2)
shutil.copytree(dir1,dir2)
dirname = "GameData/common"
# unity editor
dir1 = gameDataCommonRoot
dir2 = streamingAssetsUnity+"/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
# ios
# dir2 = rootiOSXcode+"/Data/Raw/"+dirname
# flag = os.path.exists(dir2)
# if flag:
# shutil.rmtree(dir2)
# shutil.copytree(dir1,dir2)
# android asset
dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
self.CopyConfigDataToAndroid()
def DoCopyGameData(self):
gameName = mainResource.getGameName()
gameType = mainResource.getGameType()
print(gameName)
print(gameType)
resDataName = mainResource.getGameName()#sys.argv[1]
gameResName = self.getGameResName()
gameResCommonRoot = mainResource.GetDirProductCommon()+"/GameResCommon"+"/"+gameResName
gameResRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameRes"
flag = os.path.exists(gameResRoot)
if not flag:
#目录不存在的话到gamerescommon里copy
gameResRoot = gameResCommonRoot
gameDataCommonRoot = mainResource.GetDirProductCommon()+"/GameDataCommon"
gameDataRoot = mainResource.GetResourceDataRoot()+"/"+gameType+"/"+gameName+"/GameData"
streamingAssetsUnity = mainResource.GetRootProjectUnity()+"/Assets/StreamingAssets"
rootAndroidStudio =mainResource.GetRootDirAndroidStudio()
rootiOSXcode =mainResource.GetRootDirXcode()
# copy GameData 游戏配置等数据
dirname = "GameData"
# unity editor
dir1 = gameDataRoot
dir2 = streamingAssetsUnity+"/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
# ios
# dir2 = rootiOSXcode+"/Data/Raw/"+dirname
# flag = os.path.exists(dir2)
# if flag:
# shutil.rmtree(dir2)
# shutil.copytree(dir1,dir2)
# android asset
dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
dirname = "GameData/common"
# unity editor
dir1 = gameDataCommonRoot
dir2 = streamingAssetsUnity+"/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
# ios
# dir2 = rootiOSXcode+"/Data/Raw/"+dirname
# flag = os.path.exists(dir2)
# if flag:
# shutil.rmtree(dir2)
# shutil.copytree(dir1,dir2)
# android asset
dir2 = rootAndroidStudio+"/src/main/assets/"+dirname
flag = os.path.exists(dir2)
if flag:
shutil.rmtree(dir2)
shutil.copytree(dir1,dir2)
# self.CopyConfigDataToAndroid()
#主函数的实现
def Run(self):
self.DoCopyAll()
print ("copy_gamedata sucess")
mainCopyGamedata = CopyGamedata()