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else if (beam.stemHeight != Beam.unspecifiedStemHeight)
{
// beam contains notes at different heights, used the calculated stem height
stemHeight = Mathf.Abs(stemHeight);
}
then it changes to
Not sure if the Mathf.Abs is needed there anymore. Also, simple notes do not seem to have this problem. I tested various systems after this change and it seems to work correctly now (although bottom stems are tiny bit longer).
I am not going to create PR because I have too many modifications.
Consider system
Result:

If I change
ABCUnity/Runtime/Scripts/NoteCreator.cs
Line 668 in 279e5ac
to
then it changes to

Not sure if the Mathf.Abs is needed there anymore. Also, simple notes do not seem to have this problem. I tested various systems after this change and it seems to work correctly now (although bottom stems are tiny bit longer).
I am not going to create PR because I have too many modifications.