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Copy pathColor.py
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55 lines (44 loc) · 1.5 KB
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from .Vector4 import Vector4
class Color:
R: float
G: float
B: float
A: float
def __init__(self, r: float = 0.0, g: float = 0.0, b: float = 0.0, a: float = 0.0):
self.R = r
self.G = g
self.B = b
self.A = a
def __eq__(self, other):
if isinstance(other, Color):
return self.__dict__ == other.__dict__
else:
return False
def __add__(self, other):
return Color(
self.R + other.R, self.G + other.G, self.B + other.B, self.A + other.A
)
def __sub__(self, other):
return Color(
self.R - other.R, self.G - other.G, self.B - other.B, self.A - other.A
)
def __mul__(self, other):
if isinstance(other, Color):
return Color(
self.R * other.R, self.G * other.G, self.B * other.B, self.A * other.A
)
else:
return Color(self.R * other, self.G * other, self.B * other, self.A * other)
def __div__(self, other):
if isinstance(other, Color):
return Color(
self.R / other.R, self.G / other.G, self.B / other.B, self.A / other.A
)
else:
return Color(self.R / other, self.G / other, self.B / other, self.A / other)
def __eq__(self, other):
return self.__dict__ == other.__dict__
def __ne__(self, other):
return self.__dict__ != other.__dict__
def Vector4(self):
return Vector4(self.R, self.G, self.B, self.A)