#include "ConnectionState.hpp"
#include
#include
#include "FlowScene.hpp"
#include "Node.hpp"
using QtNodes::ConnectionState;
using QtNodes::Node;
ConnectionState::
~ConnectionState()
{
resetLastHoveredNode();
}
void
ConnectionState::
interactWithNode(Node* node)
{
if (node)
{
_lastHoveredNode = node;
}
else
{
resetLastHoveredNode();
}
}
void
ConnectionState::
setLastHoveredNode(Node* node)
{
_lastHoveredNode = node;
}
void
ConnectionState::
resetLastHoveredNode()
{
if (_lastHoveredNode)
_lastHoveredNode->resetReactionToConnection();
_lastHoveredNode = nullptr;
}