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webgl-debug.js
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98 lines (70 loc) · 1.77 KB
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/**
* @externs
* @see http://www.khronos.org/webgl/wiki/Debugging
* @see http://www.khronos.org/webgl/wiki/HandlingContextLost
*/
/**
* @constructor
* @extends {WebGLRenderingContext}
*/
var WebGLDebugRenderingContext = function() {};
/**
* @constructor
* @extends {HTMLCanvasElement}
*/
var WebGLDebugLostContextSimulatingCanvas = function() {};
/**
* @nosideeffects
* @return {number}
*/
WebGLDebugLostContextSimulatingCanvas.prototype.getNumCalls = function() {};
/**
*/
WebGLDebugLostContextSimulatingCanvas.prototype.loseContext = function() {};
/**
* @param {number} numCalls
*/
WebGLDebugLostContextSimulatingCanvas.prototype.loseContextInNCalls =
function(numCalls) {};
/**
*/
WebGLDebugLostContextSimulatingCanvas.prototype.restoreContext = function() {};
/**
* @param {number} timeout
*/
WebGLDebugLostContextSimulatingCanvas.prototype.setRestoreTimeout =
function(timeout) {};
/**
* @type {Object}
*/
var WebGLDebugUtils = {};
/**
* @nosideeffects
* @param {number} value
* @return {string}
*/
WebGLDebugUtils.glEnumToString = function(value) {};
/**
* @nosideeffects
* @param {string} functionName
* @param {Array} args Args.
* @return {string} String.
*/
WebGLDebugUtils.glFunctionArgsToString = function(functionName, args) {};
/**
* @param {WebGLRenderingContext} ctx
*/
WebGLDebugUtils.init = function(ctx) {};
/**
* @param {HTMLCanvasElement} canvas
* @return {WebGLDebugLostContextSimulatingCanvas}
*/
WebGLDebugUtils.makeLostContextSimulatingCanvas = function(canvas) {};
/**
* @param {WebGLRenderingContext} context
* @param {Function=} opt_onErrorFunc
* @param {Function=} opt_onFunc
* @return {WebGLDebugRenderingContext}
*/
WebGLDebugUtils.makeDebugContext =
function(context, opt_onErrorFunc, opt_onFunc) {};