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<main>
<article id="content">
<header>
<h1 class="title">Module <code>UnityPy.helpers.ResourceReader</code></h1>
</header>
<section id="section-intro">
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">import os, glob
from ..streams import EndianBinaryReader
from ..files import File
def get_resource_data(*args):
"""
Input:
Option 1:
0 - path - file path
1 - assets_file - SerializedFile
2 - offset -
3 - size -
Option 2:
0 - reader - EndianBinaryReader
1 - offset -
2 - size -
-> -2 = offset, -1 = size
"""
if len(args) == 4:
reader = search_resource(res_path=args[0], assets_file=args[1])
elif len(args) == 3:
reader = args[0]
else:
raise TypeError(f"3 or 4 arguments required, but only {len(args)} given")
reader.Position = args[-2]
return reader.read_bytes(args[-1])
def search_resource(res_path, assets_file):
# try to find the resource in the Unity packages
base_name = os.path.basename(res_path)
base_name2 = base_name.replace('.assets.resS', '.resource')
for p in [res_path, base_name, base_name2]:
reader = assets_file.parent.files.get(p)
if reader:
if isinstance(reader, File.File):
# in case the import helper accidentally detected a resource file as something else
reader = reader.reader
return reader
# try to find it in the dir environment
c = assets_file
path = getattr(assets_file, "path", None)
while not path:
c = c.parent
if c == None:
raise FileNotFoundError(
f"Can't find the resource file {res_path}"
)
path = getattr(c, "path", None)
current_directory = path
resource_file_path = os.path.join(current_directory, *res_path.split("/"))
if not os.path.isfile(resource_file_path):
resource_file_path = search_resource_file(current_directory, base_name)
if not os.path.isfile(resource_file_path):
resource_file_path = search_resource_file(current_directory, base_name.replace('.assets.resS', '.resource'))
if os.path.isfile(resource_file_path):
return EndianBinaryReader(open(resource_file_path, "rb"))
else:
raise FileNotFoundError(
f"Can't find the resource file {res_path}"
)
def search_resource_file(path, name):
print("real file", path, name)
files = glob.glob(os.path.join(path, "**", name), recursive=True)
return files[0] if len(files) else ""</code></pre>
</details>
</section>
<section>
</section>
<section>
</section>
<section>
<h2 class="section-title" id="header-functions">Functions</h2>
<dl>
<dt id="UnityPy.helpers.ResourceReader.get_resource_data"><code class="name flex">
<span>def <span class="ident">get_resource_data</span></span>(<span>*args)</span>
</code></dt>
<dd>
<div class="desc"><p>Input:
Option 1:
0 - path - file path
1 - assets_file - SerializedFile
2 - offset -
3 - size -
Option 2:
0 - reader - EndianBinaryReader
1 - offset -
2 - size -</p>
<p>-> -2 = offset, -1 = size</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def get_resource_data(*args):
"""
Input:
Option 1:
0 - path - file path
1 - assets_file - SerializedFile
2 - offset -
3 - size -
Option 2:
0 - reader - EndianBinaryReader
1 - offset -
2 - size -
-> -2 = offset, -1 = size
"""
if len(args) == 4:
reader = search_resource(res_path=args[0], assets_file=args[1])
elif len(args) == 3:
reader = args[0]
else:
raise TypeError(f"3 or 4 arguments required, but only {len(args)} given")
reader.Position = args[-2]
return reader.read_bytes(args[-1])</code></pre>
</details>
</dd>
<dt id="UnityPy.helpers.ResourceReader.search_resource"><code class="name flex">
<span>def <span class="ident">search_resource</span></span>(<span>res_path, assets_file)</span>
</code></dt>
<dd>
<div class="desc"></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def search_resource(res_path, assets_file):
# try to find the resource in the Unity packages
base_name = os.path.basename(res_path)
base_name2 = base_name.replace('.assets.resS', '.resource')
for p in [res_path, base_name, base_name2]:
reader = assets_file.parent.files.get(p)
if reader:
if isinstance(reader, File.File):
# in case the import helper accidentally detected a resource file as something else
reader = reader.reader
return reader
# try to find it in the dir environment
c = assets_file
path = getattr(assets_file, "path", None)
while not path:
c = c.parent
if c == None:
raise FileNotFoundError(
f"Can't find the resource file {res_path}"
)
path = getattr(c, "path", None)
current_directory = path
resource_file_path = os.path.join(current_directory, *res_path.split("/"))
if not os.path.isfile(resource_file_path):
resource_file_path = search_resource_file(current_directory, base_name)
if not os.path.isfile(resource_file_path):
resource_file_path = search_resource_file(current_directory, base_name.replace('.assets.resS', '.resource'))
if os.path.isfile(resource_file_path):
return EndianBinaryReader(open(resource_file_path, "rb"))
else:
raise FileNotFoundError(
f"Can't find the resource file {res_path}"
)</code></pre>
</details>
</dd>
<dt id="UnityPy.helpers.ResourceReader.search_resource_file"><code class="name flex">
<span>def <span class="ident">search_resource_file</span></span>(<span>path, name)</span>
</code></dt>
<dd>
<div class="desc"></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">def search_resource_file(path, name):
print("real file", path, name)
files = glob.glob(os.path.join(path, "**", name), recursive=True)
return files[0] if len(files) else ""</code></pre>
</details>
</dd>
</dl>
</section>
<section>
</section>
</article>
<nav id="sidebar">
<h1>Index</h1>
<div class="toc">
<ul></ul>
</div>
<ul id="index">
<li><h3>Super-module</h3>
<ul>
<li><code><a title="UnityPy.helpers" href="index.html">UnityPy.helpers</a></code></li>
</ul>
</li>
<li><h3><a href="#header-functions">Functions</a></h3>
<ul class="">
<li><code><a title="UnityPy.helpers.ResourceReader.get_resource_data" href="#UnityPy.helpers.ResourceReader.get_resource_data">get_resource_data</a></code></li>
<li><code><a title="UnityPy.helpers.ResourceReader.search_resource" href="#UnityPy.helpers.ResourceReader.search_resource">search_resource</a></code></li>
<li><code><a title="UnityPy.helpers.ResourceReader.search_resource_file" href="#UnityPy.helpers.ResourceReader.search_resource_file">search_resource_file</a></code></li>
</ul>
</li>
</ul>
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