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<body>
<main>
<article id="content">
<header>
<h1 class="title">Module <code>UnityPy.classes.GameObject</code></h1>
</header>
<section id="section-intro">
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">from .EditorExtension import EditorExtension
from .PPtr import PPtr
class GameObject(EditorExtension):
"""
public PPtr<Component>[] m_Components;
public string m_Name;
public Transform m_Transform;
public MeshRenderer m_MeshRenderer;
public MeshFilter m_MeshFilter;
public SkinnedMeshRenderer m_SkinnedMeshRenderer;
public Animator m_Animator;
public Animation m_Animation;
"""
def __init__(self, reader):
super().__init__(reader=reader)
component_size = reader.read_int()
self.components = []
for i in range(component_size):
if self.version < (5, 5):
first = reader.read_int()
self.components.append(PPtr(reader))
self.layer = reader.read_int()
self.name = reader.read_aligned_string()</code></pre>
</details>
</section>
<section>
</section>
<section>
</section>
<section>
</section>
<section>
<h2 class="section-title" id="header-classes">Classes</h2>
<dl>
<dt id="UnityPy.classes.GameObject.GameObject"><code class="flex name class">
<span>class <span class="ident">GameObject</span></span>
<span>(</span><span>reader)</span>
</code></dt>
<dd>
<div class="desc"><p>public PPtr<Component>[] m_Components;
public string m_Name;
public Transform m_Transform;
public MeshRenderer m_MeshRenderer;
public MeshFilter m_MeshFilter;
public SkinnedMeshRenderer m_SkinnedMeshRenderer;
public Animator m_Animator;
public Animation m_Animation;</p></div>
<details class="source">
<summary>
<span>Expand source code</span>
</summary>
<pre><code class="python">class GameObject(EditorExtension):
"""
public PPtr<Component>[] m_Components;
public string m_Name;
public Transform m_Transform;
public MeshRenderer m_MeshRenderer;
public MeshFilter m_MeshFilter;
public SkinnedMeshRenderer m_SkinnedMeshRenderer;
public Animator m_Animator;
public Animation m_Animation;
"""
def __init__(self, reader):
super().__init__(reader=reader)
component_size = reader.read_int()
self.components = []
for i in range(component_size):
if self.version < (5, 5):
first = reader.read_int()
self.components.append(PPtr(reader))
self.layer = reader.read_int()
self.name = reader.read_aligned_string()</code></pre>
</details>
<h3>Ancestors</h3>
<ul class="hlist">
<li><a title="UnityPy.classes.EditorExtension.EditorExtension" href="EditorExtension.html#UnityPy.classes.EditorExtension.EditorExtension">EditorExtension</a></li>
<li><a title="UnityPy.classes.Object.Object" href="Object.html#UnityPy.classes.Object.Object">Object</a></li>
</ul>
<h3>Class variables</h3>
<dl>
<dt id="UnityPy.classes.GameObject.GameObject.type_tree"><code class="name">var <span class="ident">type_tree</span> : dict</code></dt>
<dd>
<div class="desc"></div>
</dd>
</dl>
</dd>
</dl>
</section>
</article>
<nav id="sidebar">
<h1>Index</h1>
<div class="toc">
<ul></ul>
</div>
<ul id="index">
<li><h3>Super-module</h3>
<ul>
<li><code><a title="UnityPy.classes" href="index.html">UnityPy.classes</a></code></li>
</ul>
</li>
<li><h3><a href="#header-classes">Classes</a></h3>
<ul>
<li>
<h4><code><a title="UnityPy.classes.GameObject.GameObject" href="#UnityPy.classes.GameObject.GameObject">GameObject</a></code></h4>
<ul class="">
<li><code><a title="UnityPy.classes.GameObject.GameObject.type_tree" href="#UnityPy.classes.GameObject.GameObject.type_tree">type_tree</a></code></li>
</ul>
</li>
</ul>
</li>
</ul>
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