make collection lookups not slow#284
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CollectionSetting backing store changed from MutableList to LinkedHashSet so contains() is O(1) instead of O(N). Replaced stream().anyMatch() with pre-built HashSet in fillBlockEntityRenderStates.
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what
so the CollectionSetting was using a MutableList this whole time which means every
contains()call was just going through the entire list one by one. switched it to LinkedHashSet so it actually does the lookup properlyalso that stream().anyMatch() in fillBlockEntityRenderStates was kinda rough, it was scanning through every block entity for each outline target every frame. just threw em in a HashSet first now
why
xray was doing like millions of comparisons per chunk rebuild because isSelected() gets called for basically every block and it was linear scanning a list of ~39 entries each time. thats not great
test
ran the client, loaded a world, toggled stuff on and off, nothing exploded