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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net8.0;net5.0;netcoreapp3.1;netstandard2.0</TargetFrameworks>
<Authors>Carl Verret</Authors>
<Description>C# port of Daniel Lemire's fast_float fully ported from C++ to C#. It is up to 9 times faster than the standard library in some cases while providing exact results.</Description>
<Copyright>csFastFloat is licensed under the MIT license</Copyright>
<PackageProjectUrl></PackageProjectUrl>
<RepositoryUrl>https://github.com/CarlVerret/csFastFloat</RepositoryUrl>
<PackageTags>C# Double Float Parsing</PackageTags>
<PackageReadmeFile>readme.md</PackageReadmeFile>
<AssemblyVersion>4.1.4.0</AssemblyVersion>
<FileVersion>4.1.4.0</FileVersion>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Title>csFastFloat : a fast and accurate float parser</Title>
<LangVersion>9</LangVersion>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<Version>4.1.4</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)'!='netstandard2.0'">
<DefineConstants>$(DefineConstants);HAS_BITOPERATIONS;HAS_INTRINSICS</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<DocumentationFile>bin\Release\$(TargetFramework)\csFastFloat.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup Condition="'$(TargetFramework)'=='netstandard2.0'">
<PackageReference Include="System.Memory" Version="4.5.4" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="5.0.0" />
</ItemGroup>
<ItemGroup>
<Compile Remove="Enums\**" />
<EmbeddedResource Remove="Enums\**" />
<None Remove="Enums\**" />
<None Include="docs\readme.md" Pack="true" PackagePath="\" />
</ItemGroup>
</Project>