As currently sound is played in block based coordinates, which would cause sound playing on one side of speaker when player turns or moves slightly(due to 3D sound effect)
Change it into real time player based coordinate including decimal values so sounds can be played accurately without sound being played only on one side of headset
As currently sound is played in block based coordinates, which would cause sound playing on one side of speaker when player turns or moves slightly(due to 3D sound effect)
Change it into real time player based coordinate including decimal values so sounds can be played accurately without sound being played only on one side of headset