#define SOL_ALL_SAFETIES_ON 1
#include
#include "assert.hpp"
#include
class Player {
public:
int get_hp() const {
return hp;
}
void set_hp( int value ) {
hp = value;
}
int get_max_hp() const {
return hp;
}
void set_max_hp( int value ) {
maxhp = value;
}
private:
int hp = 50;
int maxhp = 50;
};
int main (int, char*[]) {
std::cout << "=== properties from C++ functions ===" << std::endl;
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.set("theplayer", Player());
// Yes, you can register after you set a value and it will
// connect up the usertype automatically
lua.new_usertype( "Player",
"hp", sol::property(&Player::get_hp, &Player::set_hp),
"maxHp", sol::property(&Player::get_max_hp, &Player::set_max_hp)
);
const auto& code = R"(
-- variable syntax, calls functions
theplayer.hp = 20
print('hp:', theplayer.hp)
print('max hp:', theplayer.maxHp)
)";
lua.script(code);
return 0;
}