- Getting Started: Here we begin by making the Xcode project and adding a red rectangle that will be our bird, and start to play with the physics engine.
- Applying Impulse: We know use the physics engine to make the red rectangle jump
- Adding Obstacles: This game would be so boring without obstacles, so here we add them and make them go from one side of the screen to the other.
- Collision Detection: The game is over when an obstacle touches our red rectangle, here we add the necessary stuff to detect collisions.
- Game Over: Here we add a way to start the game loop after each game over.
- The Last One: Wrapping up.
Repository navigation
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|