from typing import List, Optional, Tuple from PIL.Image import Image from UnityPy.classes import PPtr from UnityPy.classes.generated import ( GUID, MonoBehaviour, NamedObject, Rectf, SpriteAtlas, SpriteBone, SpriteRenderData, ) from UnityPy.classes.math import Vector2f, Vector4f class Sprite(NamedObject): m_Extrude: int m_Name: str m_Offset: Vector2f m_PixelsToUnits: float m_RD: SpriteRenderData m_Rect: Rectf m_AtlasTags: Optional[List[str]] = None m_Bones: Optional[List[SpriteBone]] = None m_Border: Optional[Vector4f] = None m_IsPolygon: Optional[bool] = None m_PhysicsShape: Optional[List[List[Vector2f]]] = None m_Pivot: Optional[Vector2f] = None m_RenderDataKey: Optional[Tuple[GUID, int]] = None m_ScriptableObjects: Optional[List[PPtr[MonoBehaviour]]] = None m_SpriteAtlas: Optional[PPtr[SpriteAtlas]] = None @property def image(self) -> Image: ...